2016
DOI: 10.4108/eai.27-6-2016.151524
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Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning

Abstract: The use of serious games in education and their pedagogical benefit is being widely recognized. However, effective integration of serious games in education depends on addressing two big challenges: the successful incorporation of motivation and engagement that can lead to learning; and the highly specialised skills associated with customised development to meet the required pedagogical objectives. This paper presents the Westminster Serious Games Platform (wmin-SGP) an authoring tool that allows educators/dom… Show more

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“…He has authored more than 40 scientific publications in journals and conferences several of which are in the field of technology enabled educational content creation and repurposing. From evaluating immersive Hardware [1], [2] to AR/VR applications for education [3], [4] and recently to technology frameworks for education [5], [6]. Markos Mentzelopoulos and David Bass-Clark will provide the current technologist's/practitioner's view on the challenges of bridging the gap between university student engagement on projects and theoretical concepts supporting sustainable UN goals.…”
Section: Panelist Contributionsmentioning
confidence: 99%
“…He has authored more than 40 scientific publications in journals and conferences several of which are in the field of technology enabled educational content creation and repurposing. From evaluating immersive Hardware [1], [2] to AR/VR applications for education [3], [4] and recently to technology frameworks for education [5], [6]. Markos Mentzelopoulos and David Bass-Clark will provide the current technologist's/practitioner's view on the challenges of bridging the gap between university student engagement on projects and theoretical concepts supporting sustainable UN goals.…”
Section: Panelist Contributionsmentioning
confidence: 99%