2015
DOI: 10.1007/978-3-319-20028-6_25
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Weihrauch Degrees of Finding Equilibria in Sequential Games

Abstract: We consider the degrees of non-computability (Weihrauch degrees) of finding winning strategies (or more generally, Nash equilibria) in infinite sequential games with certain winning sets (or more generally, outcome sets). In particular, we show that as the complexity of the winning sets increases in the difference hierarchy, the complexity of constructing winning strategies increases in the effective Borel hierarchy. * An extended abstract of this work has appeared in the Proceedings of CiE 2015 [38].

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Cited by 13 publications
(11 citation statements)
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References 38 publications
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“…That this indeed defines the difference hierarchy was observed by Motto-Ros [26, Section 7] extending previous work by Andretta and Martin [1]. A direct proof can be found in [20].…”
Section: Transfinite Lazy Improvement In the Difference Hierarchysupporting
confidence: 80%
See 1 more Smart Citation
“…That this indeed defines the difference hierarchy was observed by Motto-Ros [26, Section 7] extending previous work by Andretta and Martin [1]. A direct proof can be found in [20].…”
Section: Transfinite Lazy Improvement In the Difference Hierarchysupporting
confidence: 80%
“…Regarding a potential extension of Corollary 48 to winning sets beyond ∆ 0 2 we shall make a tangential remark: The computational task of finding a Nash equilibrium in a two-player game in extensive form with ∆ 0 2 winning sets is just as hard as iterating the task of finding an accumulation point of a sequence over some countable ordinal. This follows from results in [20,19,25,5]. Finding a Nash equilibrium of a game with Σ 0 2 winning sets is strictly more complicated.…”
Section: Transfinite Lazy Improvement In the Difference Hierarchymentioning
confidence: 92%
“…The high-level proof idea follows earlier work by the authors on equilibria in infinite sequential games, using Borel determinacy as a blackbox [15] 1 -unlike the constructions there (cf. [16]), the present ones however are constructive and thus give rise to algorithms computing the equilibria in the multi-player multi-outcome games given suitable winning strategies in the two-player win/lose versions.…”
Section: Introductionmentioning
confidence: 98%
“…Regarding a potential extension of Corollary 28 to winning sets beyond ∆ 0 2 we shall make a tangential remark: The computational task of finding a Nash equilibrium in a two-player sequential game with ∆ 0 2 winning sets is just as hard as iterating the task of finding an accumulation point of a sequence over some countable ordinal. This follows from results in [18,17,21,4]. Finding a Nash equilibrium of a game with Σ 0 2 winning sets is strictly more complicated.…”
Section: Convergence In Infinite Gamesmentioning
confidence: 92%