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2022
DOI: 10.1186/s40594-022-00373-9
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“Weebles wobble but they also commit to lifelong relationships”: teachers’ transdisciplinary learning in computational play

Abstract: Background Computational approaches in STEM foster creative extrapolations of ideas that extend the bounds of human perception, processing, and sense-making. Inviting teachers to explore computational approaches in STEM presents opportunities to examine shifting relationships to inquiry that support transdisciplinary learning in their classrooms. Similarly, play has long been acknowledged as activity that supports learners in taking risks, exploring the boundaries and configurations of existing… Show more

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Cited by 5 publications
(5 citation statements)
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References 126 publications
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“…Papert's theory of Constructionism asserts that people construct knowledge when they design, build, and share their own meaningful artifacts (Morado, 2021;Papert, 1991). That is why researchers subscribing to the maker culture and maker movement place emphasis on studying learning and skill development via making, tinkering, coding, and play (Gravel et al, 2022;Honey, 2013;Martinez & Stager, 2013;Timotheou & Ioannou, 2019a, 2019b. These orientations embrace digital fabrication, technology, and computing aiming to integrate the tools, practices, and mindsets of maker learning into curricular enactments, typically to promote STEM or STEAM practices (e.g., Gravel & Puckett, 2023;Timotheou & Ioannou, 2021a, 2021b.…”
Section: Theoretical Foundations Of Maker Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Papert's theory of Constructionism asserts that people construct knowledge when they design, build, and share their own meaningful artifacts (Morado, 2021;Papert, 1991). That is why researchers subscribing to the maker culture and maker movement place emphasis on studying learning and skill development via making, tinkering, coding, and play (Gravel et al, 2022;Honey, 2013;Martinez & Stager, 2013;Timotheou & Ioannou, 2019a, 2019b. These orientations embrace digital fabrication, technology, and computing aiming to integrate the tools, practices, and mindsets of maker learning into curricular enactments, typically to promote STEM or STEAM practices (e.g., Gravel & Puckett, 2023;Timotheou & Ioannou, 2021a, 2021b.…”
Section: Theoretical Foundations Of Maker Educationmentioning
confidence: 99%
“…One specific sight of considerable dissonance is the transition from K12 environments into more formalized university-level STEM learning contexts. It is becoming common that K12 students experience making in ways that are grounded, humanizing, and inspiring (Calabrese Barton & Tan, 2018;Gravel et al, 2022), only to discover those possibilities all but vanish in the higher-education spaces (with some notable exceptions: see Andrews et al, 2021; also https:// csed. engin.…”
Section: Re-examine Claims and Redefine Goals On Equity And Democracymentioning
confidence: 99%
“…And design orientation does this by informing and influencing change through engaging practices. Examples of Computational, Gravel, Millner, Tucker-Raymond, Olivares, and Wagh (2022) Aiding understanding of transdisciplinary STEM learning through mapping games and lessons of computational fabrication. And in the humanities, Holmén, Adawi, and Holmberg (2021) pointed out that Education for Sustainable Development (ESD) conducts inter-and transdisciplinary learning processes by engaging students in real challenges of social actors and centers.…”
Section: Literature Review Transdisciplinary Learningmentioning
confidence: 99%
“…In a study on videogames on social networks carried out by Revuelta and Bernabé (2012), they establish the possibility that videogames can be brought to the ICT educational field due to their possibilities of accessing a mass audience; In addition, they allow rapid, cheap distribution and easy access, without representing a burden for the user, but passive learning. Similarly, Gravel et al (2022) understand that the STEM methodology, also based on computer games, allows students to learn transdisciplinary with a focus on remote professional preparation and understanding of a transdisciplinary environment.…”
Section: Introductionmentioning
confidence: 99%