2008
DOI: 10.1016/j.dss.2007.02.004
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Weblogging: A study of social computing and its impact on organizations

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Cited by 137 publications
(67 citation statements)
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References 18 publications
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“…Thus, the option for pseudonymity can have a significant positive impact on the way that users impart information to others in the SNS and what information they are willing to share. However, because not all social computing is positive in tone [Kwai Fun Ip and Wagner 2008], there is a further argument for moderated interventions, even where the opportunity for anonymity exists.…”
Section: Online Social Networking and Identitymentioning
confidence: 94%
“…Thus, the option for pseudonymity can have a significant positive impact on the way that users impart information to others in the SNS and what information they are willing to share. However, because not all social computing is positive in tone [Kwai Fun Ip and Wagner 2008], there is a further argument for moderated interventions, even where the opportunity for anonymity exists.…”
Section: Online Social Networking and Identitymentioning
confidence: 94%
“…Social computing refers to the use of social software within networks for creating and maintaining mutual social connections among individuals 26. Such contemporary networks are learning communities in the sense that they evolve through collective building and transfer of knowledge.…”
Section: Knowledge Management Conceptsmentioning
confidence: 99%
“…A body of research shows that users, in adopting an emerging IT, are often limited by the balance between IT (technical characteristics) and self-ability which leads to the goal (task) of the rationality and the behavior of adoption. Based on the theory of task-technology fit, Kwai Fun Ip and Wagner [13] proposed that the use of information technology should be discussed from the compatibility of user needs and IT characteristics.…”
Section: Introductionmentioning
confidence: 99%
“…Thus, by understanding whether users' internal and external motivation needs and the technology's services (technical characteristics) can meet their needs (fit), learner satisfaction and usage behavior can be enhanced. Therefore, this study, based on the theory of task-technology fit (extrinsic motivation) combining the technological characteristics, users' needs (intrinsic extrinsic motivation) and satisfaction proposed by scholars [13] [14] [15], has sought to develop a "perceived needs-technology fit model" and to explore the factors that influence users' adoption behaviors in the VR English language learning system.…”
Section: Introductionmentioning
confidence: 99%