2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH) 2023
DOI: 10.1109/segah57547.2023.10253785
|View full text |Cite
|
Sign up to set email alerts
|

Wearable Technology as Game Input for Active Exergames

John Henry,
Connah Kendrick,
Sylvester Arnab

Abstract: This document is the author's post-print version, incorporating any revisions agreed during the peer-review process. Some differences between the published version and this version may remain and you are advised to consult the published version if you wish to cite from it.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 30 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?