2015
DOI: 10.1680/cien.14.00055
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Wearable simulations for ill-health conditions in construction

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Cited by 7 publications
(5 citation statements)
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References 22 publications
(22 reference statements)
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“…Wearable simulations and sensory augmentation wearables aim to evoke, through a combination of sensations, novel perceptual experiences (Gibb et al, 2015) and "enhance" our sensorial field. These wearables may enable people to experiment ill-health conditions at work (Gibb et al, 2015) and to "sense" information that are commonly not available for us, like feeling orientation information gained by the magnetic field (Nagel et al, 2005), or seeing ultraviolet radiation on the body (Zhang et al, 2013).…”
Section: Wearable Technologies For the Extended Motor Intentionalitymentioning
confidence: 99%
See 1 more Smart Citation
“…Wearable simulations and sensory augmentation wearables aim to evoke, through a combination of sensations, novel perceptual experiences (Gibb et al, 2015) and "enhance" our sensorial field. These wearables may enable people to experiment ill-health conditions at work (Gibb et al, 2015) and to "sense" information that are commonly not available for us, like feeling orientation information gained by the magnetic field (Nagel et al, 2005), or seeing ultraviolet radiation on the body (Zhang et al, 2013).…”
Section: Wearable Technologies For the Extended Motor Intentionalitymentioning
confidence: 99%
“…Wearable simulations and sensory augmentation wearables aim to evoke, through a combination of sensations, novel perceptual experiences (Gibb et al, 2015) and "enhance" our sensorial field. These wearables may enable people to experiment ill-health conditions at work (Gibb et al, 2015) and to "sense" information that are commonly not available for us, like feeling orientation information gained by the magnetic field (Nagel et al, 2005), or seeing ultraviolet radiation on the body (Zhang et al, 2013). We may focus on two examples of this kind of wearables: i) Force Jacket, which is an array of pneumatically-actuated airbags and force sensors that provide feel effects such as punch, hug, and snake moving across the body (Delazio et al, 2018); and ii) TreeSense (Liu & Qian, 2017), which is a tactile experience of being a tree, where wearables trigger novel tactile sensations that are not "naturally" possible (Fig.…”
Section: Wearable Technologies For the Extended Motor Intentionalitymentioning
confidence: 99%
“…Construction safety is an acknowledged problem across the industry (Talabi et al ., 2019). There have been continued efforts to make safety improvements, particularly on large projects (e.g., London 2012, Shiplee et al ., 2011), with a more recent emphasis on occupational and worker health (Gibb et al ., 2015;Jones et al ., 2019).…”
Section: Fatigue In Constructionmentioning
confidence: 99%
“…• The Luskins interactive training tools have been used (Gibb et al ., 2015) to simulate dermatitis, hand−arm vibration syndrome and back pain to enable workers to experience the longer-term impact of health conditions in the present ( Figure 5).…”
Section: Improved Education Training and Informationmentioning
confidence: 99%