“…Wearable simulations and sensory augmentation wearables aim to evoke, through a combination of sensations, novel perceptual experiences (Gibb et al, 2015) and "enhance" our sensorial field. These wearables may enable people to experiment ill-health conditions at work (Gibb et al, 2015) and to "sense" information that are commonly not available for us, like feeling orientation information gained by the magnetic field (Nagel et al, 2005), or seeing ultraviolet radiation on the body (Zhang et al, 2013). We may focus on two examples of this kind of wearables: i) Force Jacket, which is an array of pneumatically-actuated airbags and force sensors that provide feel effects such as punch, hug, and snake moving across the body (Delazio et al, 2018); and ii) TreeSense (Liu & Qian, 2017), which is a tactile experience of being a tree, where wearables trigger novel tactile sensations that are not "naturally" possible (Fig.…”