2019
DOI: 10.21125/edulearn.2019.0218
|View full text |Cite
|
Sign up to set email alerts
|

We Energy Game: Promoting Game-Based Learning as an Innovative Strategy to Educate on Energy Transition

Abstract: Countries around the world are expected to speed up the process of an energy transition towards cleaner energy solutions as a way to achieve sustainability and fight against climate change. Education plays an important role in this process, informing and increasing understanding on the benefits and challenges of energy efficiency and renewable energy, especially among young people. In search of innovative approaches, there is increasing attention for game-based learning as an innovative education strategy amon… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 9 publications
0
1
0
Order By: Relevance
“…Game-based learning approaches are well known and commonly used in manufacturing, especially with lean manufacturing and digitalized manufacturing (Teichmann et al, 2020;Yesilyurt et al, 2019). Regarding the energy sector, there are games on policy issues (Suzuki et al, 2021), renewable energy generation (Ouariachi et al, 2019), and power grid operation (TenneT, 2020). However, these games focus on power supply, while power demand is only considered to a small extent.…”
Section: Game Designmentioning
confidence: 99%
“…Game-based learning approaches are well known and commonly used in manufacturing, especially with lean manufacturing and digitalized manufacturing (Teichmann et al, 2020;Yesilyurt et al, 2019). Regarding the energy sector, there are games on policy issues (Suzuki et al, 2021), renewable energy generation (Ouariachi et al, 2019), and power grid operation (TenneT, 2020). However, these games focus on power supply, while power demand is only considered to a small extent.…”
Section: Game Designmentioning
confidence: 99%