2005
DOI: 10.1117/12.632797
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Wavelet-based scalable L-infinity-oriented coding of MPEG-4 MESHGRID surface models

Abstract: MESHGRID is a novel, compact, multi-scalable and animation-friendly 3D object representation method, which is part of MPEG-4, and which resides in the Animation Framework Extensions (AFX) toolset. The paper introduces the novel concept of local error control for arbitrary mesh encoding. In this sense, the paper proposes a new wavelet-based L ∞ -constrained coding technique for MESHGRID models, generating a fully scalable L ∞ -oriented bit-stream. The advantages of scalable L ∞ -oriented coding over 2 L coding … Show more

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Cited by 6 publications
(16 citation statements)
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“…In a mesh coding application, the Linfinite distortion corresponds to the maximum absolute difference between the actual and decoded vertex positions in the reconstructed mesh. In this context, a data-independent estimator for the L-infinite norm has been formulated in our previous work [6], in the context of MESHGRID.…”
Section: B L-infinite Distortion Metricmentioning
confidence: 99%
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“…In a mesh coding application, the Linfinite distortion corresponds to the maximum absolute difference between the actual and decoded vertex positions in the reconstructed mesh. In this context, a data-independent estimator for the L-infinite norm has been formulated in our previous work [6], in the context of MESHGRID.…”
Section: B L-infinite Distortion Metricmentioning
confidence: 99%
“…The L-infinite distortion estimator presented in [6] is data independent, as it is computed solely based on worst-casescenario assumptions about the error contributions originating from the different wavelet subbands. Consequently, the wavelet coefficients need not to be effectively decoded, and no inverse wavelet transform needs to be performed.…”
Section: Statistical L-infinite Distortion Metricmentioning
confidence: 99%
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