2013
DOI: 10.1145/2451236.2451245
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Wave-based sound propagation in large open scenes using an equivalent source formulation

Abstract: We present a novel approach for wave-based sound propagation suitable for large, open spaces spanning hundreds of meters, with a small memory footprint. The scene is decomposed into disjoint rigid objects. The free-field acoustic behavior of each object is captured by a compact per-object transfer function relating the amplitudes of a set of incoming equivalent sources to outgoing equivalent sources. Pairwise acoustic interactions between objects are computed analytically to yield compact inter-object transfer… Show more

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Cited by 73 publications
(78 citation statements)
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References 39 publications
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“…In this section, we introduce a novel, frequency-domain technique based on equivalent sources to model wave-based sound propagation in large environments for interactive applications [19]. This technique can handle static sources and dynamic listeners at runtime.…”
Section: Wave-based Sound Propagation In Frequency-domainmentioning
confidence: 99%
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“…In this section, we introduce a novel, frequency-domain technique based on equivalent sources to model wave-based sound propagation in large environments for interactive applications [19]. This technique can handle static sources and dynamic listeners at runtime.…”
Section: Wave-based Sound Propagation In Frequency-domainmentioning
confidence: 99%
“…Wave-based techniques can accurately perform sound propagation at low frequencies, but their computational complexity increases significantly for high frequencies. Current interactive wave-based techniques [13,26,19] have a high precomputation overhead and can only model source directivity during the offline computation stage. As a result, the source directivity gets baked (precomputed and stored) into the final solution, and it is not possible to modify the directivity pattern at runtime for interactive applications e.g.…”
Section: Directional Sources and Spatial Soundmentioning
confidence: 99%
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“…They then encode perceptually salient information to perform interactive sound rendering. Mehra et al [2013] proposed an interactive sound propagation technique for large outdoor scenes based on equivalent sources. Other techniques use geometric methods to precompute high-order reflections or reverberation [Tsingos 2009;Antani et al 2012] and compactly store the results for interactive sound propagation at runtime.…”
Section: Acoustic Kernel-based Interactive Techniquesmentioning
confidence: 99%
“…As a result, these techniques are limited to interactive sound propagation at low frequencies (e.g. 1-2KHz) [Raghuvanshi et al 2010;Mehra et al 2013], and may not scale to large environments.…”
Section: Introductionmentioning
confidence: 99%