2017
DOI: 10.1093/iwc/iwx016
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Watt-I-See: Design and Evaluation of an Interactive Installation Using Eco-feedforward Strategies

Abstract: In this paper, we present the design and evaluation of Watt-I-See (WISE), a tangible interactive installation aimed at probing awareness in two target audiences (children and adults) about renewable energy resources that could inform eco-feedforward strategies. Our system combines a tangible interface representing five different energy sources, with a set of Lego™ blocks used to manipulate different weather conditions that affect the available energy mix. Through the evaluation of WISE, our main goal was to ex… Show more

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Cited by 4 publications
(2 citation statements)
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“…[ [63][64][65] √ √ √ † All example cases listed in the categories Visualizations for Analytics and Gamified and Serious Game Visualizations often also deploy some form of Charts, Graphs or Gauges for communicating energy consumption data. ‡ The example cases listed in this row are learning applications which aim to inform users about potential energy-saving options.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…[ [63][64][65] √ √ √ † All example cases listed in the categories Visualizations for Analytics and Gamified and Serious Game Visualizations often also deploy some form of Charts, Graphs or Gauges for communicating energy consumption data. ‡ The example cases listed in this row are learning applications which aim to inform users about potential energy-saving options.…”
Section: Discussionmentioning
confidence: 99%
“…An interesting example of a tangible energy visualization has been developed by Quintal et al [63,64], in a system called Watt-I-See. The aim of Watt-I-See is to raise consumers' awareness about energy production.…”
Section: Ambient and Physical Visualizationsmentioning
confidence: 99%