2018
DOI: 10.4337/ielr.2018.01.02
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Watch your loot boxes! – Recent developments and legal assessment in selected key jurisdictions from a gambling law perspective

Abstract: So called loot boxes are one of the most important monetization methods for many companies in the video gaming, social gaming and social casino gaming industry. After the global skin betting scandal in 2016 and the 2017 loot-box uproar, loot boxes are now under investigation or even subject to legislative measures in several jurisdictions. Since then, numerous regulatory authorities, politicians and other stake holders have issued statements on the matter. From a legal perspective, loot boxes can touch gamblin… Show more

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Cited by 35 publications
(32 citation statements)
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“…For example, consider microtransactions, which have recently become an integral part of video game design (Schwiddessen and Karius 2018; McCaffrey 2019). Microtransactions are exchanges of money or virtual currency for digital modifications that can be cosmetic (e.g., a new outfit for a game character) or functional (e.g., unlocking a story arc or a weapon) in nature.…”
Section: Consumer Wisdom: the Roles Of Marketing And Public Policymentioning
confidence: 99%
See 2 more Smart Citations
“…For example, consider microtransactions, which have recently become an integral part of video game design (Schwiddessen and Karius 2018; McCaffrey 2019). Microtransactions are exchanges of money or virtual currency for digital modifications that can be cosmetic (e.g., a new outfit for a game character) or functional (e.g., unlocking a story arc or a weapon) in nature.…”
Section: Consumer Wisdom: the Roles Of Marketing And Public Policymentioning
confidence: 99%
“…Microtransactions are exchanges of money or virtual currency for digital modifications that can be cosmetic (e.g., a new outfit for a game character) or functional (e.g., unlocking a story arc or a weapon) in nature. Frequently, they appear as “loot boxes,” where the user receives either a trivial or a rare, highly valuable item without knowing the contents of the box in advance (Schwiddessen and Karius 2018). Although these game modifications generate signaling and practical value for users—allowing users to demonstrate uniqueness to peers or to progress through the game—they also detract from consumers’ positive experiences.…”
Section: Consumer Wisdom: the Roles Of Marketing And Public Policymentioning
confidence: 99%
See 1 more Smart Citation
“…One example of this is the so-called 'freemium' model, in which core game content is available for free, and revenue generation takes place entirely through the sale of additional features or advantages during play. Such sales typically take the form of microtransactionsunrestricted in-game payments which players can make at any point to purchase additional game content (Schwiddessen & Karius, 2018). However, microtransaction-based monetisation schemes extend far beyond freemium ecosystems: games such as FIFA, Destiny 2, and Overwatch not only charge a fixed fee to sell players a 'base game', but also additionally charge players for the purchase of extra in-game content.…”
Section: Introductionmentioning
confidence: 99%
“…See https://venturebeat.com/2019/05/03/the-deanbeat-whythe-smart-kids-are-moving-into-blockchain-games/ and https://venturebeat.com/2018/04/05/gamesbeat-summit-2018working-on-the-block-chain-gang/, accessed 05/07/2019.Whilst some analysts find that e.g. loot boxes meet psychological definitions of gambling[7], national regulators differ in their classification[22] [31]. Notably, psychological and legal definitions focus on different aspects; the financial value of winnings in the legal instance, versus the nature of the activity itself in the psychological instance.…”
mentioning
confidence: 99%