Proceedings of the 21st International Conference on World Wide Web 2012
DOI: 10.1145/2187980.2188259
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Cited by 168 publications
(25 citation statements)
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References 9 publications
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“…Due to the rapid growth of live-streaming platforms like Twitch, YouTube Live, and Facebook Live, chat sizes have exploded. As Kaytoue et al remind us, most viewer traffic on Twitch goes to a few streamers, concentrating 95% of all views into a few massive channels [8]. Our research suggests that crowdspeak may provide an engaging and coherent communicative form in these growing online environments.…”
Section: Resultsmentioning
confidence: 55%
See 1 more Smart Citation
“…Due to the rapid growth of live-streaming platforms like Twitch, YouTube Live, and Facebook Live, chat sizes have exploded. As Kaytoue et al remind us, most viewer traffic on Twitch goes to a few streamers, concentrating 95% of all views into a few massive channels [8]. Our research suggests that crowdspeak may provide an engaging and coherent communicative form in these growing online environments.…”
Section: Resultsmentioning
confidence: 55%
“…We concur, and find that contemporary studies of Twitch.tv are few but growing, contributing important understandings of changing patterns of communication. In a quantitative study of video game live streaming on Twitch, Kaytoue et al [8] observed that most viewer traffic goes to a small number of Twitch streamers: "The top 10% [of] streamers concentrates 95% of all views, showing that audience attention is grabbed by a very small set of streamers." Hamilton et al distinguished between small and massive Twitch chats, designating massive chats as those with more than 1,000 viewers.…”
Section: Related Workmentioning
confidence: 99%
“…Electronic sport (eSport) is an emerging domain where the most skilled gamers are hired by professional teams, surrounded by sponsors, and compete in international tournaments (Taylor 2012), widely followed on live streaming platforms such as Twitch.tv (Kaytoue et al 2012). 8 Its development impacts our society: For example, a law project in France is studying the legal status of e-sport athletes and tournaments just as for off-line athletes.…”
Section: Behavioral Mobility Patterns In Dotamentioning
confidence: 99%
“…A Atari criou a primeira competição, Os E-sports movimentam mais meios humanos, criam um espetáculo muito mais rentável, fazem uso de casters (comentadores em tempo real) e de apresentadores que entretêm a audiência nos tempos mortos do torneio, enquanto se servem da ajuda de vários críticos e especialistas que analisam e comentam o jogo anterior, tal e qual como se vê na TV convencional. O streaming de vídeo online veio permitir aos jogadores, profissionais e não só, atrair milhares de espectadores, expandiu a nova comunidade web, tornou-se uma extensão da experiência e um novo gé-nero de entretenimento (Kaytoue et al, 2012). Curiosamente, grandes torneios de videojogos são transmitidos nas televisões nacionais de certos países, como a Coreia do Sul ou a China.…”
Section: A Emergência Do Streaming Nos Jogosunclassified