2020
DOI: 10.18848/2325-1328/cgp/v14i02/1-11
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Warm Up!: An Experimental Project on Design for Social Innovation and Urban Regeneration

Abstract: The research aims to share the results from the "Warm Up" Workshop-an experimental project held by PhD Product Design students from Sapienza University of Rome in collaboration with St. Petersburg University (SPbU)involving students from SPbU's Graphic Design Master Degree Program. The objective is to apply the topics of Design for Social Innovation and Design for Public Space to investigate the opportunities for new sociability in the social context of Vasilyevsky Island in St. Petersburg. The experimental as… Show more

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Cited by 2 publications
(2 citation statements)
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“…Our concept analysis corroborates findings that SI is social in its ends and means (Murray et al, 2010), where 'ends' refers to the goals and results, and 'means' refers to the tools that make these results happen (Aleksandrova et al 2020). Like many others (Kaya Özbağ et al, 2019;Voorberg et al, 2015;von Schomberg, 2013), our definition reflects three important features: (a) focus on the production of sustainable outcomes; (b) innovation that changes relationships among major SI actors; and (c) SI outcomes that are not necessarily related to technology-driven innovations.…”
Section: Discussionsupporting
confidence: 84%
“…Our concept analysis corroborates findings that SI is social in its ends and means (Murray et al, 2010), where 'ends' refers to the goals and results, and 'means' refers to the tools that make these results happen (Aleksandrova et al 2020). Like many others (Kaya Özbağ et al, 2019;Voorberg et al, 2015;von Schomberg, 2013), our definition reflects three important features: (a) focus on the production of sustainable outcomes; (b) innovation that changes relationships among major SI actors; and (c) SI outcomes that are not necessarily related to technology-driven innovations.…”
Section: Discussionsupporting
confidence: 84%
“…Dentro do mesmo contexto, Grimaldi(2021) afirma que métodos que incluem as narrativas como um processo de projetação de produtos e serviços que tenham o objetivo de oferecer autonomia aos seus usuários, permite que o indivíduo intérprete esses produtos e serviços ao longo do seu uso, fortalecendo suas memórias e experiências vividas.Os autoresWu et al (2019) pontuam que o uso do storytelling em UX pode servir tanto para inputs de experiência vivenciadas e necessidades não atendidas, como também como outputs de apoio a definição de papéis dos stakeholders em um novo serviço. Assim como os pesquisadoresAleksandrova et al (2020) apoiam a fusão de métodos e abordagens típicas do design de produto e do design centrado no ser humano para investigar oportunidades de novas sociabilidades em determinado contexto social.…”
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