Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play 2021
DOI: 10.1145/3450337.3483461
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Wander: A breath-control Audio Game to Support Sound Sleep

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Cited by 6 publications
(3 citation statements)
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“…There are a variety of different gamification techniques ( 56 ). However, prior studies have mainly applied gamification features such as rewards, level-up, and story process/narrative to engage users at the data collection and reflection stages ( 57 ). Our participants proposed a variety of design ideas that leverage game elements to engage users at the other two stages, i.e., preparation and action, of a self-tracking cycle.…”
Section: Resultsmentioning
confidence: 99%
“…There are a variety of different gamification techniques ( 56 ). However, prior studies have mainly applied gamification features such as rewards, level-up, and story process/narrative to engage users at the data collection and reflection stages ( 57 ). Our participants proposed a variety of design ideas that leverage game elements to engage users at the other two stages, i.e., preparation and action, of a self-tracking cycle.…”
Section: Resultsmentioning
confidence: 99%
“…Several studies have explored the application of User-Centered Design (UCD) in developing interactive educational tools, particularly in severe games and health applications. Chen (2022) developed a breathcontrol audio game to support sound sleep, illustrating how UCD can enhance user engagement and the overall efficacy of health-related applications by focusing on user needs and feedback throughout the design process [1]. In education, Ramadhani, Mulyanto, and Niwanputri (2020) employed UCD to design a digital game to teach children computational thinking [4].…”
Section: Related Workmentioning
confidence: 99%
“…The interaction between humans and technology is closely related to the human-computer interaction (HCI) field, which consists of designing and implementing interfaces easily used by humans [1]. Interaction design is the design of an action focusing on the relationships between people [2].…”
Section: Introductionmentioning
confidence: 99%