2019
DOI: 10.1109/lra.2019.2929989
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Walking With Augmented Reality: A Preliminary Assessment of Visual Feedback With a Cable-Driven Active Leg Exoskeleton (C-ALEX)

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Cited by 14 publications
(5 citation statements)
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“…At the same time, through the indepth combination of machine learning [109] and other technologies, the customisation and parameterisation of data diagnosis and treatment are realised, and the integration of autonomous learning and people is better realised [77]. The combination of virtual reality and augmented reality technology [110] enables a real scene to stimulate the brain and significantly stimulate motor function [111]. Using visual interaction and virtual reality technology is necessary [112].…”
Section: Assessment Methods With Different Etiologies Based On Multi-...mentioning
confidence: 99%
“…At the same time, through the indepth combination of machine learning [109] and other technologies, the customisation and parameterisation of data diagnosis and treatment are realised, and the integration of autonomous learning and people is better realised [77]. The combination of virtual reality and augmented reality technology [110] enables a real scene to stimulate the brain and significantly stimulate motor function [111]. Using visual interaction and virtual reality technology is necessary [112].…”
Section: Assessment Methods With Different Etiologies Based On Multi-...mentioning
confidence: 99%
“…Interestingly, only a few devices for providing kinesthetic feedback for walking in VR have been developed. They are mainly wearable robotic exoskeletons [26], [27] which provide force feedback to the user's lower limbs during walking in VR; however, this feedback is not related to the VR environment but is primarily used for locomotion training. An end-effector type force feedback device that can provide terrain-related feedback was presented in [28]; however, its main disadvantage is the large workspace requirement.…”
Section: Terrain Feedback During Walking In Vrmentioning
confidence: 99%
“…Secondly, F-HMIs [7] provide real-time information through auditory, visual or haptic signals, and allow the operator to monitor task-relevant factors during the [20] Virtual Reality-Based Game-Like Interface [21] Augmented Reality-Based Interface [22] Haptic Interface [23] rehabilitation training sessions, such as patient health status, system status and performance indicators. This type of HMIs is particularly useful for keeping track of improvements along the whole rehabilitation process.…”
Section: Cognitive Hmismentioning
confidence: 99%