“…Our work instead transitions between contexts based on display angle, while using the onset of motion as an out-of-band signal to fade in our Tilt Side-Channel menu. Waggle [82] explores a software clutch mechanism, and applications such as direct 3D map viewing via tilting. We use our Tilt Side-Channel to reveal thumb-activated options (including a clutch) while tilting through a similar 3D map, among other app scenarios.…”
Section: Interactions Driven By Mobile Device Tiltingmentioning
Drawing boards offer a self-stable work surface that is continuously adjustable. On digital displays, such as the Microsoft Surface Studio, these properties open up a class of techniques that sense and respond to tilt adjustments. Each display posture-whether angled high, low, or somewhere in-between-affords some activities, but not others. Because what is appropriate also depends on the application and task, we explore a range of app-specific transitions between reading vs. writing (annotation), public vs. personal, shared person-space vs. task-space, and other nuances of input and feedback, contingent on display angle. Continuous responses provide interactive transitions tailored to each use-case. We show how a variety of knowledge work scenarios can use sensed display adjustments to drive context-appropriate transitions, as well as technical software details of how to best realize these concepts. A preliminary remote user study suggests that techniques must balance effort required to adjust tilt, versus the potential benefits of a sensed transition.
“…Our work instead transitions between contexts based on display angle, while using the onset of motion as an out-of-band signal to fade in our Tilt Side-Channel menu. Waggle [82] explores a software clutch mechanism, and applications such as direct 3D map viewing via tilting. We use our Tilt Side-Channel to reveal thumb-activated options (including a clutch) while tilting through a similar 3D map, among other app scenarios.…”
Section: Interactions Driven By Mobile Device Tiltingmentioning
Drawing boards offer a self-stable work surface that is continuously adjustable. On digital displays, such as the Microsoft Surface Studio, these properties open up a class of techniques that sense and respond to tilt adjustments. Each display posture-whether angled high, low, or somewhere in-between-affords some activities, but not others. Because what is appropriate also depends on the application and task, we explore a range of app-specific transitions between reading vs. writing (annotation), public vs. personal, shared person-space vs. task-space, and other nuances of input and feedback, contingent on display angle. Continuous responses provide interactive transitions tailored to each use-case. We show how a variety of knowledge work scenarios can use sensed display adjustments to drive context-appropriate transitions, as well as technical software details of how to best realize these concepts. A preliminary remote user study suggests that techniques must balance effort required to adjust tilt, versus the potential benefits of a sensed transition.
“…The approach of an orientation-based interaction metaphor for modern mobile devices as described in [14] uses the built-in accelerometer and gyroscope. The viewing angle is solely changed by using the data generated by the built-in accelerometer and the gyroscope of the used device.…”
Section: Conceptmentioning
confidence: 99%
“…Instead of taking the device orientation, because it is not possible to tilt the monitor in a comparable way like a tablet, we identify the user's hand orientation using the Leap Motion controller [6]. Thereby, the concept of [14] can basically reused. .…”
Section: Conceptmentioning
confidence: 99%
“…In this paper, we present the so-called Waggle metaphor -an orientation-based method to interact with mobile smart devices by enabling multiple views on the underlying data by changing the inclination of the device [14]. We extend this approach for the use in desktop environments by replacing the device orientation by the hand orientation.…”
Section: Introductionmentioning
confidence: 99%
“…Physical Modeling for Virtual Manufacturing Systems and Processes A lock mechanism as described in [14] is useful in a desktop environment as well. However, handing over the full desktop station is not possible, but still, by locking the current orientation, the user is able to use both of his hands again to control mouse and keyboard (or other input devices).…”
Abstract. Nowadays, mobile devices, such as smartphones, tablets or smartwatches, are essential items in our daily life. Further, more and more people use smart mobile devices in their everyday work for remote controlling, observing diagrams, performing web analytics, etc. However, the full potential of mobile devices is not tapped yet; built-in sensors such as accelerometers or gyroscopes offer a wide range of interaction capabilities, which are still often not fully used in nowadays mobile applications. On the other hand, desktops are still the dominating working device, but with significantly differing interaction means. With additional hand tracking devices capturing the user's gestures additional input possibilities are available but still often unused.In this paper, we investigate on a concept for orientation-based touch-less interaction. Depending on the type of device -traditional desktop or a mobile device -we use an interaction metaphor called "Waggle"; utilizing of tilting and turning of either the user's hand or the mobile device itself for additional input possibilities. Based on the results of two pilot studies for both environments, basic parameters for future design decisions are derived: on the one hand, the maximum angle for basic rotation axes are evaluated. On the other hand, different discretizations of tilt and turn angles are investigated. Based on the outcome of both studies the optimal configuration for the use of the Waggle interaction metaphor in future applications on both mobile and desktop environments are defined.
We present a pressure‐augmented tactile 3D data navigation technique, specifically designed for small devices, motivated by the need to support the interactive visualization beyond traditional workstations. While touch input has been studied extensively on large screens, current techniques do not scale to small and portable devices. We use phone‐based pressure sensing with a binary mapping to separate interaction degrees of freedom (DOF) and thus allow users to easily select different manipulation schemes (e. g., users first perform only rotation and then with a simple pressure input to switch to translation). We compare our technique to traditional 3D‐RST (rotation, scaling, translation) using a docking task in a controlled experiment. The results show that our technique increases the accuracy of interaction, with limited impact on speed. We discuss the implications for 3D interaction design and verify that our results extend to older devices with pseudo pressure and are valid in realistic phone usage scenarios.
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