ACM SIGGRAPH 2016 Emerging Technologies 2016
DOI: 10.1145/2929464.2949030
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VR technologies for rich sports experience

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Cited by 6 publications
(7 citation statements)
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“…For example, baseball [75], handball [76], table tennis [77], and rugby football [78] were employed as the target sports. In such ball games, a trainee needs to respond to an oncoming ball.…”
Section: Providing First Person Vision For Trainingmentioning
confidence: 99%
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“…For example, baseball [75], handball [76], table tennis [77], and rugby football [78] were employed as the target sports. In such ball games, a trainee needs to respond to an oncoming ball.…”
Section: Providing First Person Vision For Trainingmentioning
confidence: 99%
“…In a recent study, VR was also applied to assist baseball batters in their training [75]. In this study, the batters wore a HMD that enabled them to see the ball trajectory stereoscopically.…”
Section: Providing First Person Vision For Trainingmentioning
confidence: 99%
“…Many other methods for practicing situation assessment have been proposed, such as a system that displays an actual game scene and situation using a head mounted display or immersive projection display using computer graphics [14][15][16][17]. However, these methods have the problem that there is no interactivity with a real body (such as a ball or an opponent) and there are differences in the perception of the image from the real world.…”
Section: Related Workmentioning
confidence: 99%
“…Some of these approaches involve the improvement of training methods and schedules [1,2], development of new equipment [3,4], improvement of existing equipment [5], tactical analysis, and strategic planning [6]. More and more efforts are being put in to enhance sports training using technology [11,[13][14][15], particularly in ball game sports. This is because it is difficult to reproduce the same scene and optimize the training level in ball game sports using traditional methods.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, such technology has been revisited in the context of augmented reality (AR). For example, virtual imaging has been used in various applications from head-mounted displays (HMDs) [2] to public theaters [3], where digital images are displayed as overlapping on real objects.…”
Section: Introductionmentioning
confidence: 99%