2020
DOI: 10.1016/j.cmpb.2019.105266
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VR motion sickness recognition by using EEG rhythm energy ratio based on wavelet packet transform

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Cited by 38 publications
(26 citation statements)
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“…There appears to be a continuous and gradual onset in which subjects and patients cannot describe exactly what is wrong at the beginning but soon develop a feeling of vertigo and nausea. Previous studies investigating the neurophysiological basis underlying this phenomenon found fluctuations of EEG rhythms especially in lower frequencies while experiencing VIMS (Chelen et al, 1993;Kim et al, 2005;Chen et al, 2010;Arsalan Naqvi et al, 2015;Chuang et al, 2016;Li et al, 2020). Krokos and Varshney (2021) as well as Lim et al (2021) were recently able to show an increase of Delta (1-3 Hz), Theta (4-7 Hz) and Alpha (8-13 Hz) power in VIMS.…”
Section: Introductionmentioning
confidence: 91%
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“…There appears to be a continuous and gradual onset in which subjects and patients cannot describe exactly what is wrong at the beginning but soon develop a feeling of vertigo and nausea. Previous studies investigating the neurophysiological basis underlying this phenomenon found fluctuations of EEG rhythms especially in lower frequencies while experiencing VIMS (Chelen et al, 1993;Kim et al, 2005;Chen et al, 2010;Arsalan Naqvi et al, 2015;Chuang et al, 2016;Li et al, 2020). Krokos and Varshney (2021) as well as Lim et al (2021) were recently able to show an increase of Delta (1-3 Hz), Theta (4-7 Hz) and Alpha (8-13 Hz) power in VIMS.…”
Section: Introductionmentioning
confidence: 91%
“…Virtual reality motion sickness induced changes upon the frequency powers in EEG are commonly reported (Min et al, 2004;Kim et al, 2005;Jensen and Colgin, 2007;Lin et al, 2007;Park et al, 2008;Chen et al, 2010;Chuang et al, 2016;Li et al, 2020;Krokos and Varshney, 2021). Conversely, the exact patterns of these changes are inconsistent and open to debate.…”
Section: Eeg In Virtual Reality Induced Motion Sicknessmentioning
confidence: 97%
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“…Therefore, by adding other sensory stimuli in Study II, the participants could temporarily get away from reality and forget their worries, through experiencing environmental content and interactive activities, thus enhancing their immersion, relaxation, and emotional relief. In addition, most participants were first-time users of VR devices and were not comfortable with the weight of the headset, handle operation, or vertigo caused by the brain's asynchronous perception of movement [114,115], which affected the overall experience, to a certain extent; in future research, this should be taken into consideration, and timely attention should be paid to the physical and mental state of the participants. In addition, we provided participants with a quiet urban environment without people and discovered the healing effect of VR urban scenes.…”
Section: Healing Effect Of a Vr Restorative Environmentmentioning
confidence: 99%
“…By applying a stepwise transformation from the time domain to the frequency domain, wavelet packet transform (WPT) provides the possibility of in‐depth analysis for nonstationary signals. During the repeated filtering operation, the signal resolution decreases in time domain while the signal resolution increases in frequency domain 38 . WPT can provide information on the time and frequency of EEG signals.…”
Section: The Proposed Methods (Named 3dcner)mentioning
confidence: 99%