2018
DOI: 10.1155/2018/8941241
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VR-CPES: A Novel Cyber-Physical Education Systems for Interactive VR Services Based on a Mobile Platform

Abstract: The evolution of virtual reality technology allows users to immerse themselves into virtual environments, providing a new experience that is impossible in the real world. The appearance of cyber-physical systems and the Internet of things makes humans to understand and control the real world in detail. The integration of virtual reality into cyber-physical systems and the Internet of things may induce innovative education services in the near future. In this paper, we propose a novel, a virtual reality-based c… Show more

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Cited by 12 publications
(6 citation statements)
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References 27 publications
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“…Innovative product design courses based on real-world case studies have also been developed. Kim et al [ 99 ] used DT technology to integrate the real world into VR, and realized efficient teaching and learning based on VR on a mobile platform. Toivonen et al [ 100 ] created a generic learning environment for flexible manufacturing systems that allowed students to familiarize themselves with fully automated production systems, developing and testing programs in a virtual environment.…”
Section: The Technical System Of Dtmentioning
confidence: 99%
“…Innovative product design courses based on real-world case studies have also been developed. Kim et al [ 99 ] used DT technology to integrate the real world into VR, and realized efficient teaching and learning based on VR on a mobile platform. Toivonen et al [ 100 ] created a generic learning environment for flexible manufacturing systems that allowed students to familiarize themselves with fully automated production systems, developing and testing programs in a virtual environment.…”
Section: The Technical System Of Dtmentioning
confidence: 99%
“…System development goals: Based on above learning requirements and function requirements, this study adopted the motion capture technology to collect martial arts movements through the depth sensor Kinect, a few martial arts practitioners and experts were invited to assist the construction of the standard database and reference database [10]. The proposed system has many functions; besides the teaching of regular martial arts movements, it also has contents such as the introduction of the history and culture of martial arts, the movement decomposition and tips, and the images of the movements, etc.…”
Section: Design Of the Martial Arts Teaching Systemmentioning
confidence: 99%
“…With the characteristics of strong theoreticality and special teaching methods, the "immersive" virtual classroom and AR teaching materials under the application of virtual reality technology will break the existing teaching forms, teaching materials system, and classroom lecture methods of university physical education special courses, and also affect the traditional physical education teaching transmission mode. The literature [12] concluded that VR technology has three characteristics such as conceptual, interactive, and immersive, which can complement certain deficiencies in physical education to solve the problems that exist in traditional physical education. Finally, the potential problems of VR sports are briefly analyzed, preliminary countermeasures are provided, and future development direction is indicated.…”
Section: Introductionmentioning
confidence: 99%