MobiQuitous 2020 - 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services 2020
DOI: 10.1145/3448891.3448901
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VR Book: A Tangible Interface for Smartphone-based Virtual Reality

Abstract: In this work we present three prototypes of the tangible VR Book: a visual marker-based solution to tangible interaction for smartphonebased Virtual Reality (VR). Smartphone-based VR represents a low barrier to entry in VR experiences given that many people nowadays own a smartphone device and that VR headsets for these devices are affordable and quick to set up when compared to desktopbased VR. Tangible interaction in smartphone-based VR has not been much explored, in our opinion, despite the fact that it can… Show more

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Cited by 5 publications
(2 citation statements)
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“…Demographics. The self-described professional activities of the respondents were "student" (5), "designer" (4), "professor" (2), "VR developer" (2), "marketing" (2), "electrical engineer" (1), "public servant" (1), "researcher" (1), "programmer" (1), "camera operator" (1), and "futurist" (1).…”
Section: Resultsmentioning
confidence: 99%
“…Demographics. The self-described professional activities of the respondents were "student" (5), "designer" (4), "professor" (2), "VR developer" (2), "marketing" (2), "electrical engineer" (1), "public servant" (1), "researcher" (1), "programmer" (1), "camera operator" (1), and "futurist" (1).…”
Section: Resultsmentioning
confidence: 99%
“…VR on smartphone refers to viewing VR videos only with the smartphone itself as a terminal device, excluding component devices such as mobile VR boxes. Although mobile VR is far inferior to professional VR devices in terms of viewing effects of VR videos, the popularity of mobile phones is unmatched by any other devices [2] , especially in the scenery category. Many VR videos are used for the promotion of scenic spots [3] .…”
Section: Vr Video On Smartphonementioning
confidence: 99%