2009 6th IEEE Consumer Communications and Networking Conference 2009
DOI: 10.1109/ccnc.2009.4784788
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VoroGame: A Hybrid P2P Architecture for Massively Multiplayer Games

Abstract: Peer-to-peer (P2P) architectures have recently become very popular in massively multiplayer games (MMGs). While P2P gaming offers high scalability compared to client/server architectures, it introduces several major issues related to data distribution and game state consistency. In this paper, we report our initial version of VoroGame, a P2P architecture for MMGs that addresses these issues by combining a structured P2P overlay based on a distributed hash table (DHT) for data distribution, with a Voronoi diagr… Show more

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Cited by 22 publications
(13 citation statements)
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References 9 publications
(14 reference statements)
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“…To address the issue of overcrowded regions, several techniques use dynamic partitioning schemes, where regions might have different sizes but comparable computing requirements. The problem with this approach is that the management of dynamic regions requires a huge amount of communication between region masters that consumes bandwidth and introduces latency [20], [21]. For instance actors could continuously be migrated from one region to another even if they did not change their positions.…”
Section: A World Partitioningmentioning
confidence: 99%
“…To address the issue of overcrowded regions, several techniques use dynamic partitioning schemes, where regions might have different sizes but comparable computing requirements. The problem with this approach is that the management of dynamic regions requires a huge amount of communication between region masters that consumes bandwidth and introduces latency [20], [21]. For instance actors could continuously be migrated from one region to another even if they did not change their positions.…”
Section: A World Partitioningmentioning
confidence: 99%
“…One such system divides the whole scene space into several regions controlled by coordinators and separately uses Pastry and Scribe for scene dispatch and state updates. Another system adopts the structured DHT mechanism for state data update, and the unstructured Voronoi mechanism for neighbor discovery, but this is only an initial design and no experimental evaluation. A third system constructs a hybrid architecture via P2P Cloud and uses Dynamic MapReduce and DHT P2P Storage Cloud for dynamic load management.…”
Section: Related Workmentioning
confidence: 99%
“…This special peer is referred as Super Peer (SP) and usually manages a region so that each peer in the region is connected to it. Chen and Muntz [26] used a SP to manage each hexagonal region while Kim et al [27] and Buyukkaya et al [28] used a SP to manage a square and polygon region, respectively.…”
Section: Splitting the Regionmentioning
confidence: 99%
“…This special peer is referred as Super Peer (SP) and usually manages a region so that each peer in the region is connected to it. Chen and Muntz [26] used a SP to manage each hexagonal region while Kim et al [27] and Buyukkaya et al [28] used a SP to manage a square and polygon region, respectively.Splitting the region can also be done by considering the Area of Interest (AOI). Several works such as Almashor et al [29], and Carlini et al [30] use Voronoi overlays to maintain AOI, which eases the identification of neighbours.…”
mentioning
confidence: 99%