Gpu Pro 3 2012
DOI: 10.1201/b11642-26
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Volumetric Transparency with Per-Pixel Fragment Lists

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“…A variety of algorithms ranging from photorealistic rendering, such as global illumination [1], orderindependent transparency for forward, deferred, volumetric shading [2], [3], [4] and shadowing [5] to volume visualization and processing of flow, molecular, hair and solid geometry [6], [7], [8], [9], [10] require accurate multi-fragment processing at interactive speeds.…”
mentioning
confidence: 99%
“…A variety of algorithms ranging from photorealistic rendering, such as global illumination [1], orderindependent transparency for forward, deferred, volumetric shading [2], [3], [4] and shadowing [5] to volume visualization and processing of flow, molecular, hair and solid geometry [6], [7], [8], [9], [10] require accurate multi-fragment processing at interactive speeds.…”
mentioning
confidence: 99%