Volumetric Light Transfer in Functionally Defined Scenes
S. I. Vyatkin,
B. S. Dolgovesov
Abstract:In computer graphics, the main goals are high realism and rendering speed. In terms of realism, physically correct rendering is important, which calculates the transmission of light from the source to the observer. A method of modeling global illumination is presented, which takes into account light coming directly from sources, as well as light redirected through other parts of the scene. This allows you to create various optical effects, such as the flow of color from one surface to another, indirect lightin… Show more
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