Abstract:Since the Second World War, the urban fabric of Tokyo has been shaped by individual landownership and the proliferation of the detached house. For most Japanese architectural offices, domestic practice provides the mainstay of their work. This focus on the single private house, though, also limits the range of possibilities for urban interventions. Yoshiharu Tsukamoto of Atelier Bow‐Wow explains how through its development of ‘Void Metabolism’, the studio has been able to turn its focus on the residential into… Show more
“…Hiroyoshi Tsukamoto stated that the manga matrix method could be used to study character designs with an unlimited source of references. [16] There are three stages and steps in designing a character according to Tsukamoto's manga matrix method. These stages are; Form matrix, where the character's form parameter is determined as a study reference.…”
Section: Character Design Studiesmentioning
confidence: 99%
“…This form matrix also used the outer visual aspect appearance to be analyzed. [16] Second, there is the costume matrix, the matrix method where the costume or the character's attributes and outfit are used as the parameter to determine the character and identity of the character. [16] The third and the last is the personality matrix, where the character's weakness/deficiencies, profession/status, desires, behavior, environmental origin, and narration are used as the parameter to be analyzed.…”
Section: Character Design Studiesmentioning
confidence: 99%
“…[16] Second, there is the costume matrix, the matrix method where the costume or the character's attributes and outfit are used as the parameter to determine the character and identity of the character. [16] The third and the last is the personality matrix, where the character's weakness/deficiencies, profession/status, desires, behavior, environmental origin, and narration are used as the parameter to be analyzed. [16] Sekhmet's character visualization is a fascinating character to study since the community is already familiar with the character's origin folklore/myth story.…”
Section: Character Design Studiesmentioning
confidence: 99%
“…[16] The third and the last is the personality matrix, where the character's weakness/deficiencies, profession/status, desires, behavior, environmental origin, and narration are used as the parameter to be analyzed. [16] Sekhmet's character visualization is a fascinating character to study since the community is already familiar with the character's origin folklore/myth story. This familiarity and interest strengthen the need to analyze further and study the shifts and changes in the character and its visualization from the original mythology to the modernized stories about the ancient Egyptian lion goddess, Sekhmet.…”
The goal of this research is to find the transformation in the perception framing of the ancient Egyptian Goddess in marvel’s comic book. This research studied the visual aspects of the character design of Sekhmet, one of marvel’s super-villain characters that were adapted from ancient Egyptian mythology. Marvel comic is one of the most popular American comic books that tell stories of its original superheroes and super-villain characters. The focus of this research is Sekhmet’s character that was designed based on an ancient Egyptian Goddess with the same name, Hathor-Sekhmet. This study used a qualitative research method to describe the character of Sekhmet based on its original narration in Egyptian mythology and marvel’s comic book version. Then using the manga matrix method, the character design’s form, costume, and personality matrix were studied and analysed. This method helped to find the relation and similarities among the theories and the perception elements. This method helped to find the relation and similarities among the theories and the perception elements. This study proved that Sekhmet’s character design contained imagery framing that formed a new perception of the lion goddess image, where in the costume matrix there has been an addition of leather, metals and gold attributes and accessories and in the personality area, Sekhmet personality shifted from its neutral character to an evil villain character. This imagery framing transformation affects the way Sekhmet is being perceived by readers
“…Hiroyoshi Tsukamoto stated that the manga matrix method could be used to study character designs with an unlimited source of references. [16] There are three stages and steps in designing a character according to Tsukamoto's manga matrix method. These stages are; Form matrix, where the character's form parameter is determined as a study reference.…”
Section: Character Design Studiesmentioning
confidence: 99%
“…This form matrix also used the outer visual aspect appearance to be analyzed. [16] Second, there is the costume matrix, the matrix method where the costume or the character's attributes and outfit are used as the parameter to determine the character and identity of the character. [16] The third and the last is the personality matrix, where the character's weakness/deficiencies, profession/status, desires, behavior, environmental origin, and narration are used as the parameter to be analyzed.…”
Section: Character Design Studiesmentioning
confidence: 99%
“…[16] Second, there is the costume matrix, the matrix method where the costume or the character's attributes and outfit are used as the parameter to determine the character and identity of the character. [16] The third and the last is the personality matrix, where the character's weakness/deficiencies, profession/status, desires, behavior, environmental origin, and narration are used as the parameter to be analyzed. [16] Sekhmet's character visualization is a fascinating character to study since the community is already familiar with the character's origin folklore/myth story.…”
Section: Character Design Studiesmentioning
confidence: 99%
“…[16] The third and the last is the personality matrix, where the character's weakness/deficiencies, profession/status, desires, behavior, environmental origin, and narration are used as the parameter to be analyzed. [16] Sekhmet's character visualization is a fascinating character to study since the community is already familiar with the character's origin folklore/myth story. This familiarity and interest strengthen the need to analyze further and study the shifts and changes in the character and its visualization from the original mythology to the modernized stories about the ancient Egyptian lion goddess, Sekhmet.…”
The goal of this research is to find the transformation in the perception framing of the ancient Egyptian Goddess in marvel’s comic book. This research studied the visual aspects of the character design of Sekhmet, one of marvel’s super-villain characters that were adapted from ancient Egyptian mythology. Marvel comic is one of the most popular American comic books that tell stories of its original superheroes and super-villain characters. The focus of this research is Sekhmet’s character that was designed based on an ancient Egyptian Goddess with the same name, Hathor-Sekhmet. This study used a qualitative research method to describe the character of Sekhmet based on its original narration in Egyptian mythology and marvel’s comic book version. Then using the manga matrix method, the character design’s form, costume, and personality matrix were studied and analysed. This method helped to find the relation and similarities among the theories and the perception elements. This method helped to find the relation and similarities among the theories and the perception elements. This study proved that Sekhmet’s character design contained imagery framing that formed a new perception of the lion goddess image, where in the costume matrix there has been an addition of leather, metals and gold attributes and accessories and in the personality area, Sekhmet personality shifted from its neutral character to an evil villain character. This imagery framing transformation affects the way Sekhmet is being perceived by readers
The year 2023 marks the 100th commemoration of the disastrous Kanto Earthquake in Japan, which shattered the urban fabric of Tokyo and other southern prefectures. In the years following 1923, much research into disaster risk reduction (especially fire prevention) was undertaken. This study evaluated research trends and the impact of the earthquake on the city using metropolitan population data. The following is reported: (1) This study summarized English and Japanese academic papers and reports on the Great Kanto Earthquake that have been published over the last 100 years. (2) The area of fire spread and number of damaged buildings in Tokyo due to the Great Kanto Earthquake were overwhelmingly larger than those in other areas. (3) The difference in the relative amount of damage caused by natural disasters with more than 1,000 death toll to the annual national budget in Japan became clear. (4) The Great Kanto Earthquake was the only natural disaster that caused a net worth of damage exceeding the Japanese national budget by 3.8 times. (5) The expansion of the Tokyo metropolitan area over the 100 years since the Great Kanto Earthquake was visually clarified based on demographics. (6) Today, many people live densely on soft ground, with an amplification factor of 1.8 or higher, which is 23.0% of the total population.
Describe an advanced design and manufacturing technology Concurrent Engineering (CE) and give the automobile covering parts mould development flow basing on concurrent engineering. It tries to consider initially all factors of the mould development life cycle. Take an automobile covering part for example. Basing on the finite element analysis software AUTOFORM, do die design and forming simulation. According to the result of simulation, designer can predict the defect of forming and timely modify the forming process. So in stage of process design taking into account the blank forming, this kind of concurrent design of the mould surface can be directly used to mould design, also won't return after the mold design to modify the die-face design process. So on account of concurrent engineering, it can reduce the changes of automobile covering parts mould design and the number of repeated test, improve quality, reduce cost, and shorten the cycle of mould development.
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