2016
DOI: 10.1007/978-3-319-46669-9_68
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ViTAS Gaming Suite: Virtual Therapy Against Stroke

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Cited by 3 publications
(1 citation statement)
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“…Currently, there is a growing interest in the use of technology in the Neurorehabilitation field with the aim of quantifying and generating knowledge about sensorimotor disorders after neurological diseases, understanding that the technology has a high potential for using as therapeutic tools [5]. Thus, at present, there are several works that propose virtual versions of this test, in principle designed for stroke patients and using low-cost technology to allow the patient interaction with the virtual application, such as Microsoft Kinect [6] and Leap Motion Controller [7]. However, no evidence has been found with respect to the analysis of the relation between the virtual developments and the real BBT in Spinal Cord Injury, mostly.…”
Section: Introductionmentioning
confidence: 99%
“…Currently, there is a growing interest in the use of technology in the Neurorehabilitation field with the aim of quantifying and generating knowledge about sensorimotor disorders after neurological diseases, understanding that the technology has a high potential for using as therapeutic tools [5]. Thus, at present, there are several works that propose virtual versions of this test, in principle designed for stroke patients and using low-cost technology to allow the patient interaction with the virtual application, such as Microsoft Kinect [6] and Leap Motion Controller [7]. However, no evidence has been found with respect to the analysis of the relation between the virtual developments and the real BBT in Spinal Cord Injury, mostly.…”
Section: Introductionmentioning
confidence: 99%