2019
DOI: 10.1007/s12650-019-00566-5
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Visualizing event sequence game data to understand player’s skill growth through behavior complexity

Abstract: Analysis of game data is used to study player behavior. For puzzle-based games where solutions are usually defined by their action sequences, player behavior can also be studied by their solution complexity. In this paper, we present a visualization system to help learning expert to understand how actions, timing and the resulting strategy change with regard to the solution complexity. To establish a novel perspective into the patterns not only in action choices but also in behavior complexity, we designed an … Show more

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Cited by 7 publications
(5 citation statements)
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References 29 publications
(29 reference statements)
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“…Likewise, Li et al [LXC*17] also used timelines to convey concurrent actions of multiple players as part of a larger system to investigate gameplay patterns in multiplayer online battle arena games. Our work shares some similarities with the above works, that is, a) using an action‐centric approach like Osborn et al [OSM18] and b) using a horizontal timeline to represent the timing of actions similar to Li et al [LXC*17, LFLB19]. However, these works take a player‐centric perspective as sequences are visualized independent of other players’ actions.…”
Section: Related Workmentioning
confidence: 76%
See 2 more Smart Citations
“…Likewise, Li et al [LXC*17] also used timelines to convey concurrent actions of multiple players as part of a larger system to investigate gameplay patterns in multiplayer online battle arena games. Our work shares some similarities with the above works, that is, a) using an action‐centric approach like Osborn et al [OSM18] and b) using a horizontal timeline to represent the timing of actions similar to Li et al [LXC*17, LFLB19]. However, these works take a player‐centric perspective as sequences are visualized independent of other players’ actions.…”
Section: Related Workmentioning
confidence: 76%
“…Similar play traces are arranged in proximity. Li et al [LFLB19] used a horizontal timeline and plot actions performed by players using color‐coded dots. Likewise, Li et al [LXC*17] also used timelines to convey concurrent actions of multiple players as part of a larger system to investigate gameplay patterns in multiplayer online battle arena games.…”
Section: Related Workmentioning
confidence: 99%
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“…All of the sequences are visualized and aggregated into one interface. Existing techniques adopt various visualization approaches to display event sequences, such as timeline-based [7], [49], [58], [78], [107], [126], sankey-based [111], and hierarchy-based [67], [85], [100], [113] visualizations. Timeline-based visualizations are frequently adopted to reveal temporal information among sequences.…”
Section: Visual Summarizationmentioning
confidence: 99%
“…Visualization is a promising way to enable game experts to dig into deeper the interaction data [15,18,26]. However, most existing visualization tools have long been developed for desktop-based interaction data and cannot be simply borrowed and applied in mobile game scenarios [31,32]. It becomes more challenging when the mobile game app supports intuitive directmanipulation and multi-touch operations, e.g., the joysticks moving towards multiple directions, i.e., up, down, left, right, and different skill buttons possessed by the game character in the app, mimicking real-world metaphors.…”
Section: Introductionmentioning
confidence: 99%