Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '01 2001
DOI: 10.1145/505036.505038
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Visualization of particle traces in virtual environments

Abstract: Real-time visualization of particle traces in virtual environments can aid in the exploration and analysis of complex three dimensional vector fields. This paper introduces a scalable method suitable for the interactive visualization of large time-varying vector fields on commodity hardware. A real-time data streaming and visualization approach and its out-of-core scheme for the pre-processing and rendering of data are described. The presented approach yields low-latency application start-up times and small me… Show more

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Cited by 5 publications
(3 citation statements)
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“…Here, there is also a 3D computer graphics rendering problem where the data to be rendered at each frame are simply too large to fit within graphics card memory. The techniques described here are similar to those described previously in the literature for solid domain (Lee and El-Tawil, 2008;Beneš and Kruis, 2015;Liangyin et al, 2018) and fluid domain (Kuester et al, 2001;Sobel et al, 2004;Falk et al, 2016;Zhao et al, 2017) data visualization, but we believe this research provides the first example of extending and using both styles of visualization simultaneously to display multiple instances of FSI data in a head-tracked, stereo VR environment. Thus, we provide a detailed account as a casestudy-level contribution.…”
Section: Sampling and Visualizing Solid Domain Datamentioning
confidence: 65%
“…Here, there is also a 3D computer graphics rendering problem where the data to be rendered at each frame are simply too large to fit within graphics card memory. The techniques described here are similar to those described previously in the literature for solid domain (Lee and El-Tawil, 2008;Beneš and Kruis, 2015;Liangyin et al, 2018) and fluid domain (Kuester et al, 2001;Sobel et al, 2004;Falk et al, 2016;Zhao et al, 2017) data visualization, but we believe this research provides the first example of extending and using both styles of visualization simultaneously to display multiple instances of FSI data in a head-tracked, stereo VR environment. Thus, we provide a detailed account as a casestudy-level contribution.…”
Section: Sampling and Visualizing Solid Domain Datamentioning
confidence: 65%
“…All these approaches have in common that they attempt to optimize the generation of a mesh-based isosurface representation, which can result in large numbers of triangles to be displayed. Bruckschen et al 11 and Kuester et al 12 used an out-of-core, point-based approach to interactively render time-varying vector field data in a virtual environment. Pascucci et al 13 re-ordered a voxel dataset based on a z-ordered space-filling curve, allowing them to extract arbitrary slices with increasing resolution from a previously re-ordered voxel dataset at interactive frame rates, using a homogeneous PC-cluster.…”
Section: Related Workmentioning
confidence: 99%
“…Application of the VR for the particle method was reported in [5,6]. An interesting point of the timeline method is that it can be regarded as a visualization of the so-called frozen-in vector fields in fluid dynamics or in magnetohydrodynamics (MHD).…”
Section: Introductionmentioning
confidence: 99%