2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2018
DOI: 10.1109/sbgames.2018.00037
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Visualization of Interactions in Crowd Simulation and Video Sequences

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Cited by 8 publications
(6 citation statements)
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“…This section discusses some work related to pedestrian and crowd behavioral analysis, focusing on personality traits, emotion, and perception. Knob et al [26] presented work related to visualizing interactions between pedestrians in video sequences and virtual agents in crowd simulations. OCEANbased factors gave interactions for each pedestrian and agent.…”
Section: Related Workmentioning
confidence: 99%
“…This section discusses some work related to pedestrian and crowd behavioral analysis, focusing on personality traits, emotion, and perception. Knob et al [26] presented work related to visualizing interactions between pedestrians in video sequences and virtual agents in crowd simulations. OCEANbased factors gave interactions for each pedestrian and agent.…”
Section: Related Workmentioning
confidence: 99%
“…This section discusses some work related to pedestrian and crowds behavioral analysis focusing on personality traits, emotion and perception.Knob et al [5] presented a work related to visualizations of interactions between pedestrians in video sequences and virtual agents in crowd simulations. Interactions are given by factors based on the OCEAN of each pedestrian and agent.…”
Section: Related Workmentioning
confidence: 99%
“…Due to its importance in many applications, the automatic analysis of human behavior has been a popular research topic in the last decades [2]. In literature, there are some work involving the visualization and analysis of cultural characteristics, such as analysis of the impact of groups on crowds through human perceptions [3], simulation of crowds through behaviors based on personality and emotions traits [4], visualization of interactions between virtual agents in crowd simulation and pedestrians in real video sequences [5], visualization of personality traits through social media [6], visualization and understanding of personal emotional style [7], visualization of personal records [8] among others. Typically, these approaches deal with Natural Language Processing (NLP) and extractions of social media data (analysis of feelings), criminal and medical records, or any other record extracted from textual data.…”
Section: Introductionmentioning
confidence: 99%
“…Regarding game research area, cultural features can determine behavior of simulated crowds [10,26], character animations [12], or assist in the study of human perception about simulated crowds [2,3,37]. All such cases can be used in serious game contexts to assist psychologists in the analysis of cultural features.…”
Section: Introductionmentioning
confidence: 99%