Proceedings Computer Graphics International 2000
DOI: 10.1109/cgi.2000.852338
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Visualization of dominant region in team games and its application to teamwork analysis

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Cited by 80 publications
(89 citation statements)
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“…Taki and Hasegawa presents the dominant region as a dynamic area of influence that a player in a football match can exert dominance over, where dominance is defined as being the regions of the pitch that the player is able to reach before any other player [20]. We propose to use the dominant region as a measure to approximate the strategic position that a team at a given point in time in the match by constructing feature functions based on it.…”
Section: The Dominant Regionmentioning
confidence: 99%
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“…Taki and Hasegawa presents the dominant region as a dynamic area of influence that a player in a football match can exert dominance over, where dominance is defined as being the regions of the pitch that the player is able to reach before any other player [20]. We propose to use the dominant region as a measure to approximate the strategic position that a team at a given point in time in the match by constructing feature functions based on it.…”
Section: The Dominant Regionmentioning
confidence: 99%
“…Collecting positional data is possible using modern image capture and processing technology [20,12]. There are commercial companies with similar systems such as Prozone [17] and Opta [16] which are used in professional leagues.…”
Section: Related Workmentioning
confidence: 99%
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“…The term "controlled space at t" in (1 b) and (1 c) is defined as follows: At any point in time t, each player controls his own Voronoi cell (Fonseca, Milho, Travassos, & Araújo, 2012;Taki & Hasegawa, 2000), which is the set of all points of the pitch he can reach faster than any other player. This approach uses equal speed values and optimal player orientations and is, therefore, of course, an idealising model.…”
Section: Methodsmentioning
confidence: 99%