2019
DOI: 10.1007/s11042-019-07952-z
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VisuaLeague: Player performance analysis using spatial-temporal data

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Cited by 23 publications
(14 citation statements)
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“…The first area in which these results have implications is in the domain of computational support for esports. A great number of computational tools for esports exist, which broadly provide players with assistance in decision making (Chen et al, 2018a , b ; Christiansen et al, 2019 ; Eger and Sauma Chacón, 2020 ) and review of gameplay (Wallner and Kriglstein, 2016 , 2020 ; Kuan et al, 2017 ; Afonso et al, 2019 ). These tools are often explicitly motivated by the desire to help players learn and master their game.…”
Section: Discussionmentioning
confidence: 99%
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“…The first area in which these results have implications is in the domain of computational support for esports. A great number of computational tools for esports exist, which broadly provide players with assistance in decision making (Chen et al, 2018a , b ; Christiansen et al, 2019 ; Eger and Sauma Chacón, 2020 ) and review of gameplay (Wallner and Kriglstein, 2016 , 2020 ; Kuan et al, 2017 ; Afonso et al, 2019 ). These tools are often explicitly motivated by the desire to help players learn and master their game.…”
Section: Discussionmentioning
confidence: 99%
“…Specifically, SRL skills, such as goal setting, can have an impact on gameplay performance. In the context of esports, knowledge of the role and impact of SRL would be invaluable to helping players more effectively learn and gain expertise, which is often cited as the primary motivation for the development of computational support tools for esports (Wallner and Kriglstein, 2016 ; Kuan et al, 2017 ; Afonso et al, 2019 ).…”
Section: Related Workmentioning
confidence: 99%
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“…Object detection is one of the fundamental tasks in computer vision and form the basis of many high level tasks including but not limited to object tracking [1][2][3][4][5][6][7][8][9] sports player performance analysis [10][11][12], crowd analysis [13][14][15][16], crowd counting [13,13,17,18], action recognition [19][20][21][22], anomaly detection [23][24][25][26], detection based facial emotion recognition [27,28], pose estimation [29,30], video scene understanding [31][32][33]. Technically, object detection is defined as given an image or video, find if there is an instance or instances of the object of interest present.…”
Section: Introductionmentioning
confidence: 99%
“…Afonso and et.al. [1] explore analytics in video games by using visualizations techniques, in particular animated maps, for control and analysis of spatio-temporal information data associated to player performance within game environment.…”
mentioning
confidence: 99%