2003
DOI: 10.1016/s0304-3940(03)00098-3
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Visual-vestibular conflict induced by virtual reality in humans

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Cited by 159 publications
(110 citation statements)
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“…Results indicated the 894 out of 928 responded "yes" on daily exercise reminders through motion sickness or balance and objective postural instability" [4]. However, Cobb and Nichols reported a strong correlation between self-reported symptoms of simulator sickness and between postural instability and a self-reported of motion sickness symptoms [6].…”
Section: Discussionmentioning
confidence: 99%
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“…Results indicated the 894 out of 928 responded "yes" on daily exercise reminders through motion sickness or balance and objective postural instability" [4]. However, Cobb and Nichols reported a strong correlation between self-reported symptoms of simulator sickness and between postural instability and a self-reported of motion sickness symptoms [6].…”
Section: Discussionmentioning
confidence: 99%
“…Motion sensitivity has been defined as "a disturbing sense of vertigo or dizziness associated with head movement" that is often caused by vestibular dysfunction [9]. Furthermore, Akiduki et al, reported that motion sensitivity and postural instability are caused by a visual-vestibular conflict [4]. Specifically, the authors suggest an over-reliance on the visual system with a residual deficit of the vestibular system.…”
Section: Discussionmentioning
confidence: 99%
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“…This is true even for relations between movement aftereffects and motion sickness. For example, prolonged exposure to virtual environments is associated with generalized increases in postural activity [4][5][6][7], and with changes in the dynamics of body sway [8,9] regardless of whether or not participants reported motion sickness. Generalized effects of interface exposure can be independent of changes in bodily movement that precede the onset of motion sickness and occur only among individuals who became motion sick [8,10].…”
Section: Introductionmentioning
confidence: 99%