2017
DOI: 10.1007/s00371-017-1374-9
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Visual simulation of fire-flakes synchronized with flame

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Cited by 8 publications
(12 citation statements)
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References 15 publications
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“…In water simulation, foam, bubbles, and splash particles are typical [23], while fire simulation is a typical secondary effect. Recently, Kim et al proposed the fire flake simulation technique for the first time in CG field [5]. This technique also calculates the motion of fire flake particles based on the underlaying simulation.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In water simulation, foam, bubbles, and splash particles are typical [23], while fire simulation is a typical secondary effect. Recently, Kim et al proposed the fire flake simulation technique for the first time in CG field [5]. This technique also calculates the motion of fire flake particles based on the underlaying simulation.…”
Section: Discussionmentioning
confidence: 99%
“…Kim et al proposed a method of containing flame in a target shape by controlling the temperature [3]. In the field of fire simulation, a technique has been proposed to express the motion of fire-flake as well as flame according to the temperature field and velocity field of fluid [5]. The simulated fire-flake motion in this technique is not sufficient to represent realistic fire-flake effects because it is a random walk based, with somewhat noisy motion unlike flame.…”
Section: Related Workmentioning
confidence: 99%
“…Chang et al introduced a Compute Unified Device Architecture (CUDA)‐based framework to generate dynamic fireworks with high efficiency and frame rates . Kim et al introduced a sample‐based control method that enables the formation of a target shape by assembling fire‐flakes . However, these methods do not tackle fireworks simulations for 3D models with complex structures.…”
Section: Related Workmentioning
confidence: 99%
“…15 Kim et al introduced a sample-based control method that enables the formation of a target shape by assembling fire-flakes. 16 However, these methods do not tackle fireworks simulations for 3D models with complex structures. In particular, existing point sampling algorithms in these methods fail to approximate sharp outlines and can only associate one or a limited number of colors with the simulation, which largely undermine the vividness and realism of fireworks effects.…”
Section: Firework Simulationsmentioning
confidence: 99%
“…Realizing an accurate simulation of fire flakes is challenging; however, their physical attributes can be inferred. Kim et al [1] proposed a method to generate fire flakes that fit naturally in the surroundings. Abrupt changes in physical components are analyzed to generate fire flakes in appropriate locations, and the velocity field is analyzed to give the fire flakes a natural-looking velocity.…”
Section: Introductionmentioning
confidence: 99%