2021
DOI: 10.48550/arxiv.2103.16544
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Visual Room Rearrangement

Abstract: Figure 1: An instance of the Room Rearrangement task. Objects begin in the positions indicated by the solid 3D bounding boxes. An agent must walk through the room and record the objects it sees. The agent is then removed, and objects are moved to the locations indicated by the dashed bounding boxes. The agent is then reintroduced into the room and must interact with objects (moving or opening them) to return the room to its original state.

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Cited by 2 publications
(5 citation statements)
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“…(pick-and-place), and joint configuration of articulated objects. VisualRoom Rearrangement [24] includes objects that can be broken (changing object geometry).…”
Section: A31 Selection Of 100 Activities For Behaviormentioning
confidence: 99%
See 3 more Smart Citations
“…(pick-and-place), and joint configuration of articulated objects. VisualRoom Rearrangement [24] includes objects that can be broken (changing object geometry).…”
Section: A31 Selection Of 100 Activities For Behaviormentioning
confidence: 99%
“…Recently, significant progress has been made in developing solutions to embodied AI problems such as (visual) navigation [1][2][3][4][5], interactive Q&A [6][7][8][9][10], instruction following [11][12][13][14][15], and manipulation [16][17][18][19][20][21][22]. To calibrate the progress, several lines of pioneering efforts have been made towards benchmarking embodied AI in simulated environments, including Rearrangement [23,24], TDW Transport Challenge [25], VirtualHome [26], ALFRED [11], Interactive Gibson Benchmark [27], MetaWorld [28], and RLBench [29], among others [30][31][32]). These efforts are inspiring, but their activities represent only a fraction of challenges that humans face in their daily lives.…”
Section: Introductionmentioning
confidence: 99%
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“…The main function of these simulators is to compute the motion resulting from the physical contact-interaction between (rigid) bodies, as this is the main process that allows robots to navigate and manipulate the environment. This kinodynamic simulation is sufficient for pick-and-place and rearrangement tasks [11,12,13,14]; however, as the field advances, researchers are taking on more diverse and complex tasks that cannot be performed in these simulators, e.g., household activities that involve changing the temperature of objects, their dirtiness and wetness levels. There is a need for new simulation environments that can maintain and update new types of object states to broaden the diversity of activities that can be studied.…”
Section: Introductionmentioning
confidence: 99%