The present study aims to investigate aesthetic experience in response to environments with curvilinear boundaries in two different virtual environments (VEs), namely immersive (IVE) and desktop-based virtual environments (DTVE). To this end, 60 participants were presented with 360-degree 32 VE visualizations that had horizontal or vertical curved boundaries and possessed various architectural properties including size, light, texture, and color, using a head-mounted display and a desktop computer. The aesthetic experience was measured in terms of three key dimensions identified before (Elver Boz et al., 2022): familiarity, excitement, and fascination. In addition, participants' sense of presence was measured. The results show that familiarity and excitement dimensions were significantly higher in IVE than in DTVE, whereas the two environments did not differ from each other in terms of fascination. As for the boundary types, familiarity was significantly higher in horizontal boundaries than in vertical ones. In contrast, excitement and fascination were significantly higher in vertical than in horizontal boundaries. The only dimension that showed an interaction between the boundary and the virtual environment was excitement. Finally, IVE induced a higher presence feeling than DTVE. These results have important implications for researchers who study aesthetic experiences using immersive virtual reality or 2D images.