Proceedings 1999 IEEE Symposium on Visual Languages 1999
DOI: 10.1109/vl.1999.795882
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Visual music in a visual programming language

Abstract: Sonnet was designed as a visual language for implementing real-time processes. Early design and development of behavioral components has largely focused on the domain of music programming. However, Sonnet's architecture is well suited to expressing many kinds of real-time activities. In particular, Sonnet is easily extended with new kinds of data types and behavioral components.We have developed a collection of visual output components for Sonnet, referred to collectively as Sonnet+Imager. Its design embodies … Show more

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Cited by 5 publications
(5 citation statements)
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“…As for the interpretation of one specific domain set of properties, we found two distinct paths: one where they are expressed in a direct (metric) way, such as visual music examples [ 20 ], and one through cognitive findings (such as emotions or perception) [ 1 ].…”
Section: Auditory–visual Associationsmentioning
confidence: 99%
“…As for the interpretation of one specific domain set of properties, we found two distinct paths: one where they are expressed in a direct (metric) way, such as visual music examples [ 20 ], and one through cognitive findings (such as emotions or perception) [ 1 ].…”
Section: Auditory–visual Associationsmentioning
confidence: 99%
“…With current practice, artists preparing for a live procedural visual music performance necessarily engage in creating the visual instruments themselves, through software engineering at some, usually high, level of complexity. Such programs are predominantly limited in their usability, as they necessarily embody the aesthetic goals of their creator [18]. Software created by one performer is thus prevented from being used by other performers to achieve their individual aesthetic goals, without extensive modification, necessarily through software engineering.…”
Section: Limitations With Current Practicementioning
confidence: 99%
“…Algumas ferramentas foram desenvolvidas buscando generalizar a manipulação de informações multimídia, e dessa forma expandir as opções de utilização dessas informações em diversos contextos. Em particular, sistemas voltados à geração de imagens (também chamados instrumentos visuais) são ferramentas de síntese de imagem em tempo-real que obedecem a controles interativos, como Imager, Bomb, MusiKalscope, Virtual Choreographer, Bindhu e Bliss Paint [Collopy 1999, Jacquemin 2004]. Estas ferramentas normalmente são construídas sobre alguma plataforma de programação multimídia em tempo-real, como MAX, Pd ou Sonnet.…”
Section: Figura 10: Projeto Conducting a Virtual Orchestraunclassified
“…Sintetizadores de vídeo realizam a síntese de imagens em tempo real, podendo fornecer uma grande variedade de resultados com manipulações puramente eletrônicas, sem possuir uma entrada de vídeo tradicional (como uma câmera). Um conceito correlato é o de instrumento visual [Collopy 1999], como analogia ao instrumento musical, que corresponde a um sintetizador de vídeo que responde a controles interativos, podendo ser operado por uma pessoa, um software, etc. Um destes instrumentos visuais é o GEM [Danks 1997], que utiliza a biblioteca para gráficos e modelagem 3D chamada OpenGL (Open Graphics Library).…”
Section: Imagensunclassified
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