2023
DOI: 10.1371/journal.pone.0287907
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Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?

Abstract: Background Movement-evoked pain may have a protective or learned component, influenced by visual cues which suggest that the person is moving towards a position that may be perceived as threatening. We investigated whether visual feedback manipulation in virtual reality (VR) had a different effect on cervical pain-free range of motion (ROM) in people with fear of movement. Method In this cross-sectional study, seventy-five people with non-specific neck pain (i.e., neck pain without a specific underlying path… Show more

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Cited by 4 publications
(1 citation statement)
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“…The results of this study align with the growing body of literature that supports the use of VR in clinical assessments and rehabilitation. Previous research has demonstrated the utility of VR for enhancing engagement and precision in various therapeutic settings [15,17,24,27,32,34,49]. However, our study extends these findings by directly comparing VR adaptations with traditional methods and evaluating their compliance with established motor control theories like Fitt's law.…”
Section: (Which Was Not Certified By Peer Review)mentioning
confidence: 51%
“…The results of this study align with the growing body of literature that supports the use of VR in clinical assessments and rehabilitation. Previous research has demonstrated the utility of VR for enhancing engagement and precision in various therapeutic settings [15,17,24,27,32,34,49]. However, our study extends these findings by directly comparing VR adaptations with traditional methods and evaluating their compliance with established motor control theories like Fitt's law.…”
Section: (Which Was Not Certified By Peer Review)mentioning
confidence: 51%