Proceedings of the 2nd ACM Symposium on Spatial User Interaction 2014
DOI: 10.1145/2659766.2659770
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Visual aids in 3D point selection experiments

Abstract: We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitts' law pointing experiment, we compared the effects of texturing, highlighting targets upon being touched, and the presence of support cylinders intended to eliminate floating targets. Results of the study indicate that texturing and support cylinders did not significantly influence performance. Enabling target highlighting increased movement speed, while decreasing error rate. Pointing throughput was unaffected… Show more

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Cited by 44 publications
(9 citation statements)
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References 37 publications
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“…The first simply draws an otherwise normal screen-plane cursor in stereo using the disparity of the surface behind it [12]. The other (which we study) draws the cursor as a 3D object in the scene, and is hence subject to perspective transforms [16,18]. The cursor is drawn on the foremost visible surface along a ray from the eye position to the screen-plane cursor (which is not shown).…”
Section: Sliding Vs Screen-plane Cursorsmentioning
confidence: 99%
“…The first simply draws an otherwise normal screen-plane cursor in stereo using the disparity of the surface behind it [12]. The other (which we study) draws the cursor as a 3D object in the scene, and is hence subject to perspective transforms [16,18]. The cursor is drawn on the foremost visible surface along a ray from the eye position to the screen-plane cursor (which is not shown).…”
Section: Sliding Vs Screen-plane Cursorsmentioning
confidence: 99%
“…3D user interface research has studied various factors that affect performance [18,23]. Here, we review several factors relevant to our context, such as occlusion, the "fat finger" problem, and stereo viewing.…”
Section: Issues With 3d Selectionmentioning
confidence: 99%
“…Thus, another means of feedback is required. Recent work [23] used target highlighting to address this issue. Haptic feedback is a viable alternative, which can complement or even replace visual cues.…”
Section: Work-in-progressmentioning
confidence: 99%
See 1 more Smart Citation
“…While immersive, 6 degree of freedom (6DOF) devices employing typical virtual hand or ray-based selection techniques can be problematic. Depth perception is imprecise leading to inaccuracy with selection methods that require accuracy in depth [7,45], and latency (input lag) and jitter (input noise) remain problems, especially with ray-based techniques [41]. LaViola et al recommend minimizing the number of DOFs when considering the design of a selection device or technique [20].…”
Section: Chapter: Introductionmentioning
confidence: 99%