2019
DOI: 10.1126/scirobotics.aao4900
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Vision-based grasp learning of an anthropomorphic hand-arm system in a synergy-based control framework

Abstract: In this work, the problem of grasping novel objects with an anthropomorphic hand-arm robotic system is considered. In particular, an algorithm for learning stable grasps of unknown objects has been developed based on an object shape classification and on the extraction of some associated geometric features. Different concepts, coming from fields such as machine learning, computer vision, and robot control, have been integrated together in a modular framework to achieve a flexible solution suitable for differen… Show more

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Cited by 63 publications
(43 citation statements)
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“…Human perception is for instance unparalleled in the estimation of object affordances or “action possibilities” (Gibson, 1979 ; Montesano et al, 2008 ; Sun et al, 2010 ). Affordances play a major role in manipulation planning as they determine the appropriate grasp types for particular objects, which can be very beneficial for frameworks relying on vision (Zeng et al, 2018 ; Ficuciello et al, 2019 ). Visual estimation of object characteristics other than the class was presented through the exoskeleton glove experiments, where the chosen object attribute was its stiffness.…”
Section: Discussionmentioning
confidence: 99%
“…Human perception is for instance unparalleled in the estimation of object affordances or “action possibilities” (Gibson, 1979 ; Montesano et al, 2008 ; Sun et al, 2010 ). Affordances play a major role in manipulation planning as they determine the appropriate grasp types for particular objects, which can be very beneficial for frameworks relying on vision (Zeng et al, 2018 ; Ficuciello et al, 2019 ). Visual estimation of object characteristics other than the class was presented through the exoskeleton glove experiments, where the chosen object attribute was its stiffness.…”
Section: Discussionmentioning
confidence: 99%
“…The complex arm movements can be decomposed into different simple motion models through MPs, which makes great facilitation to generate human-like movements of anthropomorphic arms. According to (2), there are 10 MPs as shown in Table 1. Theses MPs can be divided into two types: Motion Movement Primitive (MMP) and Function Movement Primitive (FMP).…”
Section: Representation Of Mpsmentioning
confidence: 99%
“…After solving the IK problem, the robot can perform the task based on the selected MP. (10) In fact, as shown in Section Ⅱ, every MP has a corresponding Primitive Matrix e. When the maximum g is selected, the corresponding Primitive Matrix can be obtained through (2). In order to visualize the result of motiondecision, the Primitive Matrix can be depicted graphically.…”
Section: B Decision Modelmentioning
confidence: 99%
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“…Toward this goal, reinforced learning strategies can be used to deal with more complex tasks that cannot directly be programmed in the behavior of the robot. By sensing their environment, robots can build models of themselves ( 4 ) or optimize human-made models with machine learning strategies to improve their behavior ( 1 , 2 , 4 8 ). Apart from a clear division between training and task execution, these systems rely on a centralized architecture that—with an increasing number of active components—demands advanced models and higher computational power.…”
mentioning
confidence: 99%