2019
DOI: 10.1016/j.tcs.2019.02.011
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Visibility extension via mirror-edges to cover invisible segments

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Cited by 2 publications
(1 citation statement)
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“…The general topic of visibility and ray-shooting with reflection is one with much prior work, both heuristic as part of the computer graphics rendering pipeline and with more rigorous bounds in computational geometry, for which see, e.g., [1][2][3][6][7][8][9][10]. However, this past work has a combinatorial complexity that blows up with the number of reflections.…”
Section: Introductionmentioning
confidence: 99%
“…The general topic of visibility and ray-shooting with reflection is one with much prior work, both heuristic as part of the computer graphics rendering pipeline and with more rigorous bounds in computational geometry, for which see, e.g., [1][2][3][6][7][8][9][10]. However, this past work has a combinatorial complexity that blows up with the number of reflections.…”
Section: Introductionmentioning
confidence: 99%