Proceedings IEEE Workshop on Representation of Visual Scenes (In Conjunction With ICCV'95)
DOI: 10.1109/wvrs.1995.476854
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Virtualized reality: concepts and early results

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Cited by 124 publications
(53 citation statements)
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“…Different techniques are used for that purpose, e.g. stereo [KNR95,CSS02], volume carving [KS98], point-based representation and rendering [LWG04,WWCG07], photo-consistency, like voxel coloring [SD97] and its successor photo-hull [YWB03,LMS04b]. The advent of depth video cameras [Ins,Via,Can] open new horizons for novel view synthesis.…”
Section: Related Workmentioning
confidence: 99%
“…Different techniques are used for that purpose, e.g. stereo [KNR95,CSS02], volume carving [KS98], point-based representation and rendering [LWG04,WWCG07], photo-consistency, like voxel coloring [SD97] and its successor photo-hull [YWB03,LMS04b]. The advent of depth video cameras [Ins,Via,Can] open new horizons for novel view synthesis.…”
Section: Related Workmentioning
confidence: 99%
“…Studies on modern multi-party telepresence systems emerged in the mid-1990s from research in computer graphics and virtual reality. Early systems include CAVE and ImmersaDesk [4] from the University of Illinois at Chicago, and Virtualized Reality from Carnegie Mellon University [5]. Other notable telepresence systems include Virtual Auditorium [6], Virtue [7], Digital Amphitheater [8], and Coliseum [9].…”
Section: Introductionmentioning
confidence: 99%
“…The methods rely heavily on carefully constructed and expensive setup and require special scene arrangement since they are based on scene/object segmentation [1,5,8,17]. Würmlin et al [17] propose dynamic 3D point samples for streaming 3D video.…”
Section: Introductionmentioning
confidence: 99%