2018
DOI: 10.1016/j.entcom.2018.04.001
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VirtualGym: A kinect-based system for seniors exercising at home

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Cited by 28 publications
(14 citation statements)
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“…The results of the above-mentioned studies [1,11,15,16,18,19,21] suggest that the Kinect sensor can be successfully applied in the fields of physical medicine and rehabilitation; however, there are still some obstacles in developing engaging exergames efficiently. Fernandez-Cervantes et al [8] developed VirtualGym, a system that aims to simplify the development process of Kinect-based rehabilitation exergames by providing a language for specifying postures and movements. The system includes an editor that enables domain experts to specify the rehabilitation exercise (i.e., a gym exercise) by editing a virtual demonstration of that exercise.…”
Section: Exergamesmentioning
confidence: 99%
“…The results of the above-mentioned studies [1,11,15,16,18,19,21] suggest that the Kinect sensor can be successfully applied in the fields of physical medicine and rehabilitation; however, there are still some obstacles in developing engaging exergames efficiently. Fernandez-Cervantes et al [8] developed VirtualGym, a system that aims to simplify the development process of Kinect-based rehabilitation exergames by providing a language for specifying postures and movements. The system includes an editor that enables domain experts to specify the rehabilitation exercise (i.e., a gym exercise) by editing a virtual demonstration of that exercise.…”
Section: Exergamesmentioning
confidence: 99%
“…Prior works [21,23,36,37] mostly rely on standalone software that have not been incorporated into cloud-based environments. This makes installation, distribution, and multi-site use arduous.…”
Section: Related Work and Contributionsmentioning
confidence: 99%
“…They have primitive user interfaces [21,22] and lack streamlined workflows to execute the exercises and access control mechanisms to protect patient privacy. One recent work [23] even suggests providing the platform and some configuration files in a disk to the user, with the users having the responsibility of editing the exercise parameters themselves. Such systems do not scale well because they have limited data persistence capabilities and lack a reproducible deployment workflow, making it unsuitable for longitudinal tracking of a user's progress.…”
Section: Introductionmentioning
confidence: 99%
“…Today, virtual reality is widely used in, for example, the treatment of phobias (Botella, Fernandez-Alvarez, Gullen, Garcia-Palacios, & Banos, 2017), posttraumatic stress disorder (Botella, Serrano, Banos, & Garcia-Palacios, 2015), and palliative or end-of-life care (Guarino et al, 2017). We are currently developing VirtualGym (Fernandez-Cervante, Neubauer, Hunter, Stroulia, & Liu, 2018), a Kinect-based system for seniors exercising at home.…”
Section: The Fourth Industrial Revolution and Occupational Therapymentioning
confidence: 99%