2015
DOI: 10.3109/09638288.2015.1052577
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Virtual worlds for people with autism spectrum disorder: a case study in Second Life

Abstract: Anecdotally Wolf's experiences suggest that people with ASD enjoy using a virtual world and may feel more comfortable communicating in the virtual world context than the physical world. Virtual worlds offer a venue for people with ASD to be a part of a virtual society, lowers communication barriers experienced in the physical world, and gives the participant a unique opportunity to create and maintain friendships. Virtual worlds offer an arena for people with ASD to meet their peers on equal terms, not being d… Show more

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Cited by 44 publications
(26 citation statements)
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“…For instance, Stendal and Balandin (28) illustrated how text-based communication in Second Life reduced communication barriers for a participant with autism spectrum disorder by reducing the ambiguity of social and emotional cues during his interactions with online peers. The participant reported feeling a sense of security and control that he perceived his disability did not afford him in the “real world,” empowering him to develop personally valued online friendships.…”
Section: Therapeutic Functions and Challenges Of Avatar Technologymentioning
confidence: 99%
“…For instance, Stendal and Balandin (28) illustrated how text-based communication in Second Life reduced communication barriers for a participant with autism spectrum disorder by reducing the ambiguity of social and emotional cues during his interactions with online peers. The participant reported feeling a sense of security and control that he perceived his disability did not afford him in the “real world,” empowering him to develop personally valued online friendships.…”
Section: Therapeutic Functions and Challenges Of Avatar Technologymentioning
confidence: 99%
“…The term, VRT, remains fairly broad and includes VR head-mounted displays (VR-HMD; Strickland et al, 1996), virtual environment simulations (VES; Mitchell, Parsons, & Leonard, 2007;Parsons, Mitchell, & Leonard, 2004, 2005, collaborative virtual environments (VE; Fabri, Moore, & Hobbs, 2004), immersive virtual environments (IVE; Wallace et al, 2010), and virtual worlds (VW; Kandalaft, Didehbani, Krawczyk, Allen, & Chapman, 2013;Newbutt, 2013;Stendal & Balandin, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…The COSPATIAL project, for example, focused on the use of Collaborative Virtual Environment (CVE) technology for supporting and developing communication skills for children with autism (Parsons, Millen, Garib-Penna, & Cobb, 2011). CVEs offer a way for students with ASC to communicate without the need for face-to-face communication which they may find difficult ; social cues which can cause barriers to people with autism feeling able to communicate are lowered in VEs (Stendal & Balandin, 2015). There are further several potential benefits of VE technologies for users with autism, as described by Myles, Swanson, Holverstott, and Duncan (2007):…”
Section: Introductionmentioning
confidence: 99%