2017 ASEE Annual Conference &Amp; Exposition Proceedings
DOI: 10.18260/1-2--29106
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Virtual World Technology to Support Student Collaboration in an Online Engineering Course

Abstract: This study evaluated the use of Terf® virtual world technology to support student communication, collaboration, and engagement in an online undergraduate, sophomore-level computer engineering course in digital design. Virtual world technology provides a persistent 3D immersive environment in which students and faculty log into the platform with personalized avatars and enter customized virtual workspaces that support avatar navigation, text chat, voice communication, shared resources, and a webcam. Most import… Show more

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“…The ability to customize VRCL environments and their content provides learners more personalized experiences that better suit their personalities and attitudes, thereby enhancing the motivation to learn on both an individual and group level (Arlati et al, 2019). Furthermore, VRCL's immersive qualities tend to make the experiences more engaging for learners, encouraging them to engage in presentations and demonstrations as well as to communicate and collaborate with each other (Avanzato, 2018).…”
Section: Empirical Knowledge Established Regarding Vrclmentioning
confidence: 99%
“…The ability to customize VRCL environments and their content provides learners more personalized experiences that better suit their personalities and attitudes, thereby enhancing the motivation to learn on both an individual and group level (Arlati et al, 2019). Furthermore, VRCL's immersive qualities tend to make the experiences more engaging for learners, encouraging them to engage in presentations and demonstrations as well as to communicate and collaborate with each other (Avanzato, 2018).…”
Section: Empirical Knowledge Established Regarding Vrclmentioning
confidence: 99%
“…The subject of AR and VR in the online education domain have been explored through experiments in teaching and learning environment (Khodabandeh, 2022; Hsieh, 2021; Avanzato, 2018). Some other scholars have investigated AR and VR experiences of teachers and learners using survey and questionnaires (Low et al ., 2022; Vagg et al ., 2020; Luo et al ., 2017).…”
Section: Review Of Literaturementioning
confidence: 99%