Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411763.3451842
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Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions

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Cited by 6 publications
(3 citation statements)
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“…Indeed, several software-based and device-based simulation methods make it possible to render weight and thus object masses, as reviewed by Ye [65]. On one hand, software-based solutions mostly rely on sensory substitution and visual feedback such as pseudo-haptic [34]. On the other hand, device-based solutions are mostly divided into two types: those that simulate the static weight of the object and those that simulate its inertia [65].…”
Section: Designing Propsmentioning
confidence: 99%
“…Indeed, several software-based and device-based simulation methods make it possible to render weight and thus object masses, as reviewed by Ye [65]. On one hand, software-based solutions mostly rely on sensory substitution and visual feedback such as pseudo-haptic [34]. On the other hand, device-based solutions are mostly divided into two types: those that simulate the static weight of the object and those that simulate its inertia [65].…”
Section: Designing Propsmentioning
confidence: 99%
“…The corresponding rule in reality is: smaller objects look lighter but feel heavier than large objects, bright objects look lighter but feel heavier than dark ones, and objects with lighter materials look lighter but feel heavier than objects with heavier materials. According to their experimental results, the illusion of weight caused by brightness and materials in VR is opposite to that in the real world, but the weight caused by size is the same as in the real world [18]. Changing the brightness to change the user's perception of the weight of an object can be used not only in virtual reality, but also in augmented reality systems [63].…”
Section: Enhancementioning
confidence: 99%
“…One particular issue is the need to evaluate and measure the sense of presence when using it, especially when subjects deal with heavy objects. Many studies (Rietzler et al, 2018), (Maehigashi et al, 2021), (Lécuyer et al, 2004), (Zenner and Krüger, 2017) focused on virtually induced weights of objects to VR participants focused on the use of subjective measurements to evaluate their pseudo-haptic methods. One issue regarding such measures is that they depend on the subject's point of view and rely only on intuition.…”
Section: Introductionmentioning
confidence: 99%