2007
DOI: 10.1109/tmm.2007.902832
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Virtual Viewpoint Replay for a Soccer Match by View Interpolation From Multiple Cameras

Abstract: Abstract-This paper presents a novel method for virtual view synthesis that allows viewers to virtually fly through real soccer scenes, which are captured by multiple cameras in a stadium. The proposed method generates images of arbitrary viewpoints by view interpolation of real camera images near the chosen viewpoints. In this method, cameras do not need to be strongly calibrated since projective geometry between cameras is employed for the interpolation. For avoiding the complex and unreliable process of 3-D… Show more

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Cited by 49 publications
(30 citation statements)
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“…Hayashi and Saito (Hayashi and Saito, 2006;Inamoto and Saito, 2007) employ as well a billboard representation of dynamic regions while the interpolation is performed by estimating the projective geometry among different views. A similar method has been proposed recently by Germann et al (Germann et al, 2010) that estimate the 2D pose using a database of silhouettes.…”
Section: Related Workmentioning
confidence: 99%
“…Hayashi and Saito (Hayashi and Saito, 2006;Inamoto and Saito, 2007) employ as well a billboard representation of dynamic regions while the interpolation is performed by estimating the projective geometry among different views. A similar method has been proposed recently by Germann et al (Germann et al, 2010) that estimate the 2D pose using a database of silhouettes.…”
Section: Related Workmentioning
confidence: 99%
“…More recently a number of groups have investigated volumetric [18] and imagebased interpolation techniques [7,23,28] for rendering novel views in sports. Grau et al [18] used a texture mapped visual-hull reconstruction obtained from multiple view silhouettes to render novel views of the players.…”
Section: Free-viewpoint Video In Sports and Outdoor Scenesmentioning
confidence: 99%
“…[7,23,28]. Inamoto and Saito [23] allow free-viewpoint video synthesis in football by segmenting the observed camera images into three layers: dynamic foreground (players); pitch; and background (stadium). Segmentation of dynamic foreground regions corresponding to players is performed based on motion and colour.…”
Section: Free-viewpoint Video In Sports and Outdoor Scenesmentioning
confidence: 99%
“…A study that is conducted in [12] applied a method to replay a foot ball scene. The method describes that virtual view image is generated from interpolation of two and three cameras close to virtual images that are selected by the user, but it is not significantly determined by the way of choosing the used cameras.…”
Section: Introductionmentioning
confidence: 99%