ACM SIGGRAPH 2008 Posters 2008
DOI: 10.1145/1400885.1400992
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Virtual Rome

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Cited by 7 publications
(4 citation statements)
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“…In the Labyrinth system, the editing phase was conducted through a back-end interface 9 the allows content editing professionals to describe and upload new items to the system repository (see Figure 3 for a screenshot of the back-end). When a new item is added to the repository its description is inserted through a web form, so as to alleviate the annotator from the use of a formal language.…”
Section: Labyrinth At Work: Content Editing and Evaluationmentioning
confidence: 99%
“…In the Labyrinth system, the editing phase was conducted through a back-end interface 9 the allows content editing professionals to describe and upload new items to the system repository (see Figure 3 for a screenshot of the back-end). When a new item is added to the repository its description is inserted through a web form, so as to alleviate the annotator from the use of a formal language.…”
Section: Labyrinth At Work: Content Editing and Evaluationmentioning
confidence: 99%
“…This work tackles the integration of semantic information to 3D models in web browsers in the domain of cultural heritage where ing the documentation and presentation of items can actually benefit from the association of semantic information to 3D models. [Calori et al 2008] presented a framework for 3D realtime applications in web browsers that is based on FOSS technologies. In the reported version, a crowd of Roman characters is introduced in the Forum, a highly detailed set of buildings that belong to the Rome Reborn model.…”
Section: Related Workmentioning
confidence: 99%
“…[Calori et al 2008;Cabral et al 2007]), and to visit existent, but remotely located locations, such as world-wide cultural institutions (such as Google Art Project 1 ). For preservation purposes, web 3D provides scholars and cultural heritage professionals with a way to consult and maintain visual repositories of real exhibits, with the possibility of visualizing, comparing and studying 3D digital equivalents of real artworks physically situated in different locations (see, e.g., [Rodriguez-Echavarria et al 2009…”
Section: Introductionmentioning
confidence: 99%
“…In this project, the use of 3D is integrated with animated characters of ancient Romans, who interact with the users. A similar approach is proposed by [27], who present a framework for 3D real time applications in web browsers, employed to develop virtual reconstructions of Rome (Virtual Rome project) and other Italian locations [28]. Labyrinth di↵erentiates from these approaches since the 3D representation is not employed to reconstruct real environments or to create virtual ones, but as a tool to convey semantic relations through a visual environment.…”
Section: Introductionmentioning
confidence: 99%