2022
DOI: 10.1002/cav.2087
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Virtual reconstruction of the ancient city of Karakorum

Abstract: Ruins of ancient cities hold valuable information for historians and archeologists and it allows them to learn about the society and culture of these cities. This paper explores the first attempt to virtually rebuild the historic city of Karakorum based on ruins and archeological findings from the 13th century AD. Further, the analytical and practical methods used to discover its unique urban planning and architectural form by reconstructing the city using various resources from archeological documents to hist… Show more

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Cited by 11 publications
(6 citation statements)
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References 17 publications
(26 reference statements)
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“…Fortunately, this was solved by installing a specialised plugin TerraForm Pro (version 2.1.5, Horizon Simulation Ltd., Maidenhead, UK). Similar to Khorloo O., Ulambayar E., and Altantsetseg E. [24], we imported GIS data, 3D models and terrain into Unreal Engine, where these data were processed into an interactive virtual reality environment; however, unlike these authors, we visualised three rural areas with several small villages as opposed to one large and detailed city. Moreover, for a large part of these villages, little has been preserved in the form of underlying data, and so their reconstruction can be compared to the work of Günay S. [25], where many of their objects are also created from limited data sources.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Fortunately, this was solved by installing a specialised plugin TerraForm Pro (version 2.1.5, Horizon Simulation Ltd., Maidenhead, UK). Similar to Khorloo O., Ulambayar E., and Altantsetseg E. [24], we imported GIS data, 3D models and terrain into Unreal Engine, where these data were processed into an interactive virtual reality environment; however, unlike these authors, we visualised three rural areas with several small villages as opposed to one large and detailed city. Moreover, for a large part of these villages, little has been preserved in the form of underlying data, and so their reconstruction can be compared to the work of Günay S. [25], where many of their objects are also created from limited data sources.…”
Section: Discussionmentioning
confidence: 99%
“…In cartography, one of the most frequently used functions of game engines is the creation of VR applications [19]; they are also used in the processing of 3D models and GIS data, with a focus on (realistic) visualisation of the results [23]. This is further demonstrated in the virtual reconstruction of the ancient city of Karakorum [24]. The functionality of game engines can be fully exploited in the reconstruction of ancient buildings, often for which, little documentation remains [25].…”
Section: Introductionmentioning
confidence: 99%
“…Applications combining UAV and AR also show considerable usefulness in retrieving rock mass [33] or in processing building models for cultural tourism and 3D web-based applications [34]. Additionally, game engines have been applied to develop communication or interactive visualization platforms for heritage in wooden buildings [35], in ancient cities [36][37][38], at large-scale heritage sites [39], for lighting and materials [40], and for pedagogical tools [41].…”
Section: Related Studiesmentioning
confidence: 99%
“…From the scientific depth and breadth of virtual experience, we will enrich and enrich the virtual display content of agricultural tools' popular science culture; from the realism and memorization of interactive experience effects, combined with the characteristics of the experience unit, we will design and implement compound interactive experience functions such as plot guidance, space guidance, and visual guidance, to achieve the interactive experience of virtual space objects and create a first-class immersive interactive experience effect. [3] 1)The Experience of Science Popularization 2)The scientific spectrum displays farming tools, vehicle-mounted tools, harvesting, grain beating tools, and agricultural places.…”
Section: Overall Content Planningmentioning
confidence: 99%