2022
DOI: 10.1017/s0033291722001167
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Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects

Abstract: Background Automated virtual reality therapies are being developed to increase access to psychological interventions. We assessed the experience with one such therapy of patients diagnosed with psychosis, including satisfaction, side effects, and positive experiences of access to the technology. We tested whether side effects affected therapy. Methods In a clinical trial 122 patients diagnosed with psychosis completed baseline measures of psychiatric symptoms, received gameChange VR ther… Show more

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Cited by 9 publications
(8 citation statements)
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“…32 For patients in the Phoenix VR therapy arm, the staff member will collect end-of-treatment assessments of satisfaction, using the Modified Client Satisfaction Questionnaire, 33 34 and side effects, via the Oxford-VR Side Effects Scale. 35 A summary of the measures is provided in table 1 .…”
Section: Methods and Analysismentioning
confidence: 99%
“…32 For patients in the Phoenix VR therapy arm, the staff member will collect end-of-treatment assessments of satisfaction, using the Modified Client Satisfaction Questionnaire, 33 34 and side effects, via the Oxford-VR Side Effects Scale. 35 A summary of the measures is provided in table 1 .…”
Section: Methods and Analysismentioning
confidence: 99%
“…Oxford-VR Side Effects Checklist (O-VRSE; Freeman et al, 2023b) Participants are asked to report whether they had any of the 33 experiences listed in the checklist during the provision of VR therapy (see Table 3 for all items). 'No' is coded as 0, and 'Yes' is coded as 1.…”
Section: Participantsmentioning
confidence: 99%
“…Against this backdrop, a mounting research preoccupation has emerged, centering on the deployment of technology, specifically virtual reality (VR), as a therapeutic modality for addressing severe mental health conditions like psychosis. A seminal contribution in this arena was published recently, authored by Freeman et al (2023), which scrutinizes patient satisfaction and the collateral side effects of VR-based therapy for psychosis. Freeman's study is distinctive, offering a pioneering analysis of patient satisfaction.…”
mentioning
confidence: 99%
“…This methodological approach, while ostensibly apt, harbors substantial risk factors (Dunning, Heath, & Suls, 2004). Initially, this appears to be a fitting reporting method as patients are guided through a number of private therapy sessions and then report back on questions like: 'Using the headset gave me a lasting headache', 'While using VR, I felt so sick that I had to stop', and 'After using VR, the everyday world felt very unreal' (Freeman, et al, 2023). However, this modality of self-assessment is not devoid of inherent limitations, often fraught with susceptibility to biases.…”
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confidence: 99%
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