2022
DOI: 10.31234/osf.io/3w4hv
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Virtual Reality (VR) Multi-User Lab for Immersive Teaching

Abstract: As VR technology matures, it offers opportunities to provide state of the art learning experiences. The use of this technology in education is not new, however, it can be significantly improved. Situated (or contextual) learning is one of the key pillars of immersive learning. Multi-user interaction in virtual environments has always been one of the goals of VR and this has been represented by the tools developed for it. In this preliminary work, we aim to introduce Project Mobius, which is a collaborative pro… Show more

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“…Previous definitions of Virtual Reality (VR) in research have been imprecise [6], [19], [20] and are difficult to identify, as both the technology and relevant research encompass a variety of applications. VR can be defined as "an artificial environment experienced through a variety of senses, which is created by a computer and accessed via a display… with input devices (e.g., controllers)" [19]. As VR technology is refined, more sophisticated hardware such as Head-Mounted Displays (HMDs) allow for more realistic interactions between users and VR [3], [10], [17].…”
Section: Introductionmentioning
confidence: 99%
“…Previous definitions of Virtual Reality (VR) in research have been imprecise [6], [19], [20] and are difficult to identify, as both the technology and relevant research encompass a variety of applications. VR can be defined as "an artificial environment experienced through a variety of senses, which is created by a computer and accessed via a display… with input devices (e.g., controllers)" [19]. As VR technology is refined, more sophisticated hardware such as Head-Mounted Displays (HMDs) allow for more realistic interactions between users and VR [3], [10], [17].…”
Section: Introductionmentioning
confidence: 99%