2020
DOI: 10.12659/msm.930182
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality Vestibular Rehabilitation in 20 Patients with Vertigo Due to Peripheral Vestibular Dysfunction

Abstract: Background Vestibular compensation is disrupted in patients with chronic vestibular syndrome. Vestibular rehabilitation is an exercise therapy that optimizes the process of vestibular compensation. This study aimed to evaluate virtual reality (VR) vestibular rehabilitation in 20 patients with vertigo due to peripheral vestibular dysfunction at a single center. Our study aim was to initially assess the impact of using virtual reality technology in vestibular rehabilitation. … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
16
0
5

Year Published

2022
2022
2023
2023

Publication Types

Select...
4
3

Relationship

0
7

Authors

Journals

citations
Cited by 16 publications
(21 citation statements)
references
References 31 publications
0
16
0
5
Order By: Relevance
“…It can represent both a real and a fictional world. This created virtual world includes not only visual content but also auditory and tactile stimuli and allows interaction with the user [8]. VR often uses a task to engage the user/patient in the system.…”
Section: Vestibular Rehabilitation Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…It can represent both a real and a fictional world. This created virtual world includes not only visual content but also auditory and tactile stimuli and allows interaction with the user [8]. VR often uses a task to engage the user/patient in the system.…”
Section: Vestibular Rehabilitation Methodsmentioning
confidence: 99%
“…VR has recently gained popularity in medicine with the rapid development of mobile and visual technologies. It is used as an adjunct in psychiatry, in the treatment of anxiety, schizophrenia, or post-traumatic stress disorder, and in the treatment of cognitive disorders, Alzheimer's disease, Parkinson's disease, post-stroke hemiplegia, analgesic treatment of burns, pediatrics, cerebral palsy rehabilitation, and treatment of children with autism spectrum disorders [8,14,23,24].…”
Section: Vestibular Rehabilitation Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…The notion of VR (i.e., sensory interaction including vision, hearing, smell, and touch) is like posturography which performs tridimensional sensory interaction between the visual, vestibular, and somatosensory systems. This method has been usually utilized for VR simulation by using goggles, e.g., the Samsung Gear and Google Cardboard platform [9][10][11] or the commercially available Computerized Dynamic Posturography device [12] or a video game console, such as Wii ® and PlayStation [13]. In addition to these applications, the VR-based technique has been applied for use in tinnitus therapy [1,14], temporal bone surgery [15], and mastoidectomies [16,17].…”
Section: Introductionmentioning
confidence: 99%